Individual skill

unity-qframework

Editor automation for QFramework (github.com/liangxiegame/QFramework) — architecture-layer code generation (Architecture/System/Model/Command/Utility/Query via ArchitectureCodeGenerator), ViewController and UIKit panel code generation bound to a GameObject/prefab, UIKit project settings, ResKit AssetBundle marking/build/clear, ResKit SimulationMode and build options, runtime architecture scanning (IArchitecture/ISystem/IModel/ICommand/IQuery/IController), QFramework's built-in API-documentation-attribute query, and LocaleKit editor-locale / language-define configuration. QFramework has no UPM package — detection is reflection-only against whichever install form is present (Toolkits unitypackage or single-file QFramework.cs) — so every skill except qframework_get_status returns MISSING_PACKAGE when the required anchor type cannot be resolved.

SkillsForUnity/unity-skills~/skills/qframework/SKILL.md

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Matches the observed repository HEAD
Yes
Scanner rules are current
No
Repository scan complete
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Skill scan complete
Yes
Observed behavior
Not checked yet
Last checked
Nov 8, 2026

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Repository stars (not skill ratings)
1,929
Repository last updated
Nov 7, 2026
License
MIT

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

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> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

## Triggers
- Generating QFramework architecture-layer code — Architecture/System/Model/Command/Utility/Query classes
- Generating bound view code for a QFramework `ViewController` component, or UIKit panel code for a UI prefab
- Checking QFramework installation status, scanning `IArchitecture`/`ISystem`/`IModel`/`ICommand`/`IQuery`/`IController` implementations, or searching QFramework's built-in API documentation attributes
- Marking, building or clearing QFramework ResKit AssetBundles, or reading/writing ResKit build options (SimulationMode, append-hash, auto-generate-class)
- Reading/writing UIKit project settings (namespace, script/prefab dirs) or LocaleKit editor locale / language defines
- 生成 QFramework 架构层代码、绑定 ViewController/UIKit 面板代码生成、检查安装状态与架构扫描、ResKit AssetBundle 标记与构建、UIKit/LocaleKit 设置读写

# Unity QFramework Skills

Editor-side automation for [QFramework](https://github.com/liangxiegame/QFramework) — architecture codegen, UIKit/ResKit tooling, LocaleKit configuration, and read-only architecture/API-doc scanning.