Individual skill
unity-skills-index
Index of all Unity Skills modules with per-module mode labels (SA/FA/Mixed). Use to find which module covers a task before loading its doc.
SkillsForUnity/unity-skills~/skills/SKILL.md
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
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- Repository stars (not skill ratings)
- 1,932
- Repository last updated
- Nov 10, 2026
- License
- MIT
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- engineering Derived category
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## Triggers
- Browsing the module catalog
- Finding which module handles a task
- Checking mode requirements
- 浏览模块目录、查找某事由哪个模块处理、确认模式要求
# Unity Skills - Module Index
Module docs. Start with [../SKILL.md](../SKILL.md) for mode switching and schema-first rules.
> **Multi-instance**: For version-specific projects, call `unity_skills.set_unity_version(...)` first.
> **Schema-first**: Exact signatures come from the root quick reference, from `GET /skills/recommend?intent=<words>&includeSchema=true&topN=3&wire=v2` (`unity_skills.find_skills(intent, top_n=3, include_schema=True, wire="v2")`), or from `GET /skills/schema?names=a,b&wire=v2` when the name is known; the full `GET /skills/schema` (`unity_skills.get_skill_schema()`) is ~707 KB. Load module docs for workflow guidance and guardrails.
> **Split modules**: `gameobject`, `component`, `batch` and `script` keep their shared rules and skill list in `SKILL.md` and each skill's parameter table, item fields and return shape in `reference/<skill_name>.md` (one small file per skill), rarely needed once the schema's parameter notes are in hand.