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unity-netcode-design

Source-anchored design rules for Netcode for GameObjects 2.x

SkillsForUnity/unity-skills~/skills/netcode-design/SKILL.md

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> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

## Triggers
- Writing or reviewing multiplayer code
- Designing server/distributed authority
- Wiring RPCs or NetworkVariables
- Debugging netcode
- 编写或审查多人联机代码、设计服务器/分布式权威、连接 RPC 或网络变量、排查 netcode 问题

# Netcode for GameObjects - Design Rules

Advisory module. Every rule is distilled from `com.unity.netcode.gameobjects` 2.x source. Each rule cites a concrete file/line so the reasoning is auditable.

> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
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