Individual skill
unity-netcode-design
Source-anchored design rules for Netcode for GameObjects 2.x
SkillsForUnity/unity-skills~/skills/netcode-design/SKILL.md
Source commit b895ba75d6a6ebe6cb81a2b69cf8d9c1d440ba11
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- Yes
- Observed behavior
- Instructions only
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 1,931
- Repository last updated
- Nov 10, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
Files and excerpt
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Browse files
LIFECYCLE.mddoc · 6,371 bytesOWNERSHIP.mddoc · 6,974 bytesPITFALLS.mddoc · 7,909 bytesRPC.mddoc · 8,425 bytesSCENE.mddoc · 7,522 bytesSKILL.mdcore · 4,737 bytesSPAWNING.mddoc · 9,170 bytesTRANSPORT.mddoc · 7,560 bytesVARIABLES.mddoc · 7,811 bytes
Read excerpt
> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Writing or reviewing multiplayer code
- Designing server/distributed authority
- Wiring RPCs or NetworkVariables
- Debugging netcode
- 编写或审查多人联机代码、设计服务器/分布式权威、连接 RPC 或网络变量、排查 netcode 问题
# Netcode for GameObjects - Design Rules
Advisory module. Every rule is distilled from `com.unity.netcode.gameobjects` 2.x source. Each rule cites a concrete file/line so the reasoning is auditable.
> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).