Individual skill
unity-async
Advise on Unity async and lifecycle strategy
SkillsForUnity/unity-skills~/skills/async/SKILL.md
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- Last checked
- Nov 9, 2026
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- Repository last updated
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- License
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- ai Repository topic
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- codex Repository topic
- geminicli Repository topic
- skill Repository topic
- unity Repository topic
- unity3d Repository topic
- chatgpt Repository topic
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- engineering Derived category
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SKILL.mdcore · 2,429 bytes
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> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
## Triggers
- Choosing Update/coroutine/UniTask/timer
- Handling cancellation and cleanup
- 在 Update/协程/UniTask/定时器间取舍、处理取消与清理
# Unity Async Strategy
> **Scope**: this module is about **async code you write into the Unity runtime** — `Update`, coroutines, UniTask, cancellation and lifecycle ownership. It is not about the REST protocol's own async jobs. For `jobId` / polling / `job_status` / `GET /jobs/{id}`, see [batch](../batch/SKILL.md).
Use this skill when the user is deciding how runtime work should be scheduled or cleaned up.
## Guardrails