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kevinpbuckley/VibeUE

Unreal Engine Vibe Coding tool

History

Review weekly changes to SKILL.md before updating. Dates mark the weeks in which we observed each version; checks apply to the recorded commits.

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Content/Skills/animation-blueprint/SKILL.md

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Content/Skills/animation-editing/SKILL.md

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Content/Skills/animation-montage/SKILL.md

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Content/Skills/animsequence/SKILL.md

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Content/Skills/asset-management/SKILL.md

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Content/Skills/behavior-trees/SKILL.md

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Content/Skills/blueprint-graphs/SKILL.md

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Content/Skills/blueprints/SKILL.md

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Content/Skills/bulk-maintenance/SKILL.md

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Content/Skills/customizable-object/SKILL.md

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Content/Skills/engine-settings/SKILL.md

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Content/Skills/enhanced-input/SKILL.md

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Content/Skills/enum-struct/SKILL.md

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Content/Skills/fab/SKILL.md

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Content/Skills/foliage/SKILL.md

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Content/Skills/frame-rate/SKILL.md

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Content/Skills/gameplay-tags/SKILL.md

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Content/Skills/gas/SKILL.md

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Content/Skills/landscape/SKILL.md

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Content/Skills/landscape-auto-material/SKILL.md

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Content/Skills/landscape-materials/SKILL.md

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Content/Skills/level-actors/SKILL.md

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Content/Skills/map-blockout/SKILL.md

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Content/Skills/materials/SKILL.md

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Content/Skills/metasounds/SKILL.md

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Content/Skills/niagara-emitters/SKILL.md

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Content/Skills/niagara-systems/SKILL.md

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Content/Skills/pcg/SKILL.md

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Content/Skills/pie-testing/SKILL.md

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Content/Skills/profiling/SKILL.md

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Content/Skills/project-settings/SKILL.md

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Content/Skills/skeleton/SKILL.md

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Content/Skills/sound-cues/SKILL.md

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Content/Skills/state-trees/SKILL.md

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Content/Skills/terrain-data/SKILL.md

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Content/Skills/umg-widgets/SKILL.md

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Content/Skills/uv-mapping/SKILL.md

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Content/Skills/vibeue/SKILL.md

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Content/Skills/viewport/SKILL.md

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View on GitHubAdd to my skills

Verified commit b0c1bfeac7acc36b37714c5871f1c6af3bd97184

817GitHub stars
17stars in 7 days
39skills in this repository
56commits in 30 days

Heat

7.7
  • Star growth, last 7 daysNot available
  • Star growth, last 24 hoursNot available
  • Rank movement, last 7 daysNot available
  • Commits, last 30 daysNot available
  • Accounts asking about it through MCP, last 7 daysNot available
  • Hot votes this weekNot available

Heat never changes the order by stars, and sponsorship never touches it. How heat works

Stars over time

Aug 2, 2026Nov 7, 2026817

Individual skills in this repository

How it works

animation-blueprint

When your agent uses it

Navigate, inspect, and author Animation Blueprints — state machines, states, transitions, and transition rules (AnimGraphService). Use when the user asks to create or edit an Animation Blueprint/AnimBP, add a state machine or states, wire transitions between states, set a state's animation, or inspect AnimGraph structure.

What it loads into context

Frontmatter

164 tokens

Always available to the agent

SKILL.md

5,675 tokens

When the skill is activated

Reference documents

0 tokens

Loaded on request

Token counts are estimates. Scripts run separately; they are not counted as reference context.

The playbook

  1. ⚠<U+FE0F> #1 GOTCHA — Transitions need a RULE or they NEVER fire
  2. Critical Rules
  3. Workflows
  4. Authoring State Machines (build / edit)
  5. Data Structures
  6. Driving bones directly — skeletal controls, no state machine
  7. Common Patterns
  8. Sample scripts (run via `execute_python_code`)
  9. Additional gotchas

Files

  • SKILL.mdcore21,978 bytes
  • SKILL.mdcore21,978 bytes
  • SKILL.mdcore21,978 bytes
  • SKILL.mdcore21,978 bytes
  • SKILL.mdcore21,978 bytes
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  • SKILL.mdcore21,978 bytes
  • SKILL.mdcore21,978 bytes
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  • SKILL.mdcore21,978 bytes
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  • SKILL.mdcore21,978 bytes
  • SKILL.mdcore21,978 bytes
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  • SKILL.mdcore21,978 bytes
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  • SKILL.mdcore21,978 bytes
  • SKILL.mdcore21,978 bytes
  • scripts/build_state_machine.txtdoc1,229 bytes
Read SKILL.md

> 🧠 **Brains complement:** IF an `unreal-engine-skills-manager` tool (external MCP) exists in this session, call it with `{action: "load", skill: "animation-system"}` for UE domain knowledge on this topic — correct APIs, architecture, best practices — and treat it as the rubric for any review / "best practices" question. If no such tool is available (e.g. running under Claude Code or Codex without that MCP), skip this line entirely and proceed with this skill alone — do NOT attempt the call.

# Animation Blueprint Skill

> **Loading skills:** skills load through the engine's `AgentSkillToolset` (`ListSkills`/`GetSkills`) —
> there is no `vibeue-skills-manager` tool. Run VibeUE services with `execute_python_code`
> (`unreal.AnimGraphService.<method>()`); reach engine toolsets with `call_tool`.

> An AnimBP **is a Blueprint**. The state-machine/AnimGraph authoring here is VibeUE
> `AnimGraphService` (intact). For its **variables and compile**, note VibeUE's `BlueprintService`
> was trimmed: **variable creation and blueprint compile moved to the engine** toolset
> `editor_toolset.toolsets.blueprint.BlueprintTools` (`add_variable`, `compile_blueprint`), called via
> `call_tool`. `BlueprintService` still has `list_variables`, `get_variable_info`,
> `set_variable_default_value`, `variable_exists`, components, and overridable functions. Bool fields
View the complete source on GitHub

Skills included

  • animation-blueprint
  • animation-editing
  • animation-montage
  • animsequence
  • asset-management
  • behavior-trees
  • blueprint-graphs
  • blueprints
  • bulk-maintenance
  • customizable-object
  • engine-settings
  • enhanced-input
  • enum-struct
  • fab
  • foliage
  • frame-rate
  • gameplay-tags
  • gas
  • landscape
  • landscape-auto-material
  • landscape-materials
  • level-actors
  • map-blockout
  • materials
  • metasounds
  • niagara-emitters
  • niagara-systems
  • pcg
  • pie-testing
  • profiling
  • project-settings
  • skeleton
  • sound-cues
  • state-trees
  • terrain-data
  • umg-widgets
  • uv-mapping
  • vibeue
  • viewport

Repository facts

License
MIT
Created
Sep 12, 2025
Last pushed
Nov 5, 2026
Forks
178
Open issues
2
Project activity
Active

Rank over the last 12 weeks

Now #987 · best #760 · down 214 in 30 days

  1. #859 on Oct 19
  2. #872 on Oct 20
  3. #883 on Oct 21
  4. #857 on Oct 22
  5. #869 on Oct 23
  6. #987 since Oct 25
67 earlier periods
  1. #761 on Aug 2
  2. #763 on Aug 7
  3. #777 on Aug 9
  4. #811 from Aug 10 to Aug 11
  5. #809 on Aug 12
  6. #811 on Aug 13
  7. #796 on Aug 14
  8. #768 on Aug 15
  9. #791 on Aug 16
  10. #799 on Aug 17
  11. #819 on Aug 18
  12. #813 on Aug 19
  13. #805 on Aug 20
  14. #807 on Aug 21
  15. #760 on Aug 22
  16. #809 on Aug 23
  17. #828 on Aug 24
  18. #833 on Aug 25
  19. #820 on Aug 26
  20. #824 on Aug 27
  21. #858 on Aug 28
  22. #779 on Aug 29
  23. #786 on Aug 30
  24. #829 on Aug 31
  25. #850 on Sep 1
  26. #825 on Sep 2
  27. #835 on Sep 3
  28. #805 on Sep 4
  29. #785 on Sep 5
  30. #815 on Sep 6
  31. #834 on Sep 7
  32. #859 on Sep 8
  33. #836 on Sep 9
  34. #831 on Sep 10
  35. #802 on Sep 12
  36. #828 on Sep 14
  37. #819 on Sep 15
  38. #830 on Sep 16
  39. #829 on Sep 17
  40. #818 on Sep 18
  41. #795 on Sep 19
  42. #811 on Sep 20
  43. #823 on Sep 21
  44. #852 on Sep 22
  45. #836 on Sep 23
  46. #800 on Sep 24
  47. #773 on Sep 25
  48. #781 on Sep 26
  49. #811 on Sep 27
  50. #836 on Sep 28
  51. #865 on Sep 29
  52. #843 on Sep 30
  53. #789 on Oct 1
  54. #816 on Oct 4
  55. #829 on Oct 5
  56. #826 on Oct 6
  57. #850 on Oct 7
  58. #892 on Oct 8
  59. #855 on Oct 9
  60. #835 on Oct 10
  61. #834 on Oct 11
  62. #854 on Oct 12
  63. #859 from Oct 13 to Oct 14
  64. #844 on Oct 15
  65. #854 on Oct 16
  66. #828 on Oct 17
  67. #814 on Oct 18

Before you install

Network or broad shell

Automated signals, not a guarantee

Checked Nov 7, 2026

Risk level changed on Nov 7, 2026

New signal: Dangerous shell operation

Not fully analyzed: some files were too long, unreadable or missing. This never lowers the level.

Show 511 notes
  • Content/Skills/animation-blueprint/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • Content/Skills/animation-blueprint/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
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  • Content/Skills/animation-blueprint/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • Content/Skills/animation-blueprint/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
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  • Content/Skills/animation-blueprint/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • Content/Skills/animation-blueprint/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • Content/Skills/animation-blueprint/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • Content/Skills/animation-blueprint/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • Content/Skills/animation-blueprint/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • Content/Skills/animation-blueprint/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • Content/Skills/animation-blueprint/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • Content/Skills/animation-blueprint/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • Content/Skills/animation-blueprint/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • Content/Skills/animation-blueprint/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • Content/Skills/animation-blueprint/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • Content/Skills/animation-blueprint/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
Show all 7 signals by file

Content/Skills/asset-management/scripts/mesh_material_slots.py

  • Executable scriptline 1
    Executable file

Content/Skills/pie-testing/SKILL.md

  • Network accessline 128
    These verification improvements were inspired by [PageMastr/Gatekeeper](https://github.com/PageMastr/Gatekeeper), particularly its assertion coverage
  • Network accessline 129
    [PageMastr/Gatekeeper](https://github.com/PageMastr/Gatekeeper), particularly its assertion coverage

Content/Skills/uv-mapping/SKILL.md

  • Access to secretsline 351
    [Credential-related source omitted]

Content/Skills/vibeue/SKILL.md

  • Network accessline 6
    VibeUE is an **extension on Unreal Engine's native MCP endpoint** (`http://localhost:8000/mcp`).
  • Dangerous shell operationline 198
    exec(open(r"C:/scripts/build.py").read())
  • Access to secretsline 278
    [Credential-related source omitted]

How the signals fit together

Facts from a static read of the files at the pinned commit. They describe what the code does, not why.

Some files could not be read; the facts below still hold.

Signal confidence: 7 facts

Works with

Agent compatibility, from the files in this repository
AgentStatusEvidenceInstall to
Claude CodeCompatibleStandard SKILL.md Content/Skills/animation-blueprint/SKILL.md.claude/skills/<skill-name>/
CodexCompatibleStandard SKILL.md Content/Skills/animation-blueprint/SKILL.md.agents/skills/<skill-name>/
CursorCompatibleStandard SKILL.md Content/Skills/animation-blueprint/SKILL.md.cursor/skills/<skill-name>/
Gemini CLICompatibleStandard SKILL.md Content/Skills/animation-blueprint/SKILL.md.gemini/skills/<skill-name>/
GitHub CopilotCompatibleStandard SKILL.md Content/Skills/animation-blueprint/SKILL.md.github/skills/<skill-name>/
OpenCodeCompatibleStandard SKILL.md Content/Skills/animation-blueprint/SKILL.md.opencode/skills/<skill-name>/
  • Native The repository ships a manifest, folder or frontmatter field for this agent.
  • Compatible A standard SKILL.md that this agent can read.
  • Unknown No evidence either way.

Derived automatically from paths, manifests and frontmatter. Not tested on each agent.