Individual skill
enum-struct
Create, modify, and introspect UserDefinedEnums and UserDefinedStructs (EnumStructService). Use when the user asks to create a Blueprint enum or struct, add enum values or struct members, or inspect an enum/struct's fields. Useful for defining a DataTable row struct.
Content/Skills/enum-struct/SKILL.md
Source commit b0c1bfeac7acc36b37714c5871f1c6af3bd97184
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- Yes
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- Yes
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- Observed behavior
- Local scripts
- Last checked
- Nov 10, 2026
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- Repository stars (not skill ratings)
- 824
- Repository last updated
- Nov 10, 2026
- License
- MIT
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- ai Repository topic
- gamedev Repository topic
- mcp Repository topic
- mcp-server Repository topic
- ue5 Repository topic
- unreal-engine Repository topic
- vibe-coding Repository topic
- ai-tools Repository topic
- automation Repository topic
- blueprint Repository topic
- engineering Derived category
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# Enum and Struct Skill
## Critical Rules
### Read-Only Native Types
Native C++ enums and structs are **read-only**. Only UserDefinedEnums and UserDefinedStructs can be modified:
```python
import unreal
# Search for user-defined enums only (editable)
enums = unreal.EnumStructService.search_enums("Weapon", True) # bUserDefinedOnly=True