Individual skill

landscape-auto-material

Create production-quality landscape materials with the master-material + material-function + material-instance paradigm, RVT, and auto-layering. Use when the user asks for an auto/procedural landscape material, slope/altitude/distance-based layer blending, Runtime Virtual Textures, biome configuration via instances, or layer material functions. For basic layer-blend materials load landscape-materials.

Content/Skills/landscape-auto-material/SKILL.md

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# Landscape Auto-Material System Skill

## When to Use This Skill

Use this skill when you need **production-quality** landscape materials with:
- A master material → material instance workflow (artists change parameters, not graphs)
- Automatic layer blending by slope, altitude, or distance
- Material functions for reusable logic (layer sampling, color correction, etc.)
- Runtime Virtual Textures for scalable landscape rendering
- Biome configuration through material instances (swap textures/thresholds, same master)

For **simple prototyping** with 2-5 painted layers, load the **landscape-materials** skill instead (the engine's AgentSkillToolset `GetSkills` exposes it).

## Architecture Overview
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