Individual skill
landscape-auto-material
Create production-quality landscape materials with the master-material + material-function + material-instance paradigm, RVT, and auto-layering. Use when the user asks for an auto/procedural landscape material, slope/altitude/distance-based layer blending, Runtime Virtual Textures, biome configuration via instances, or layer material functions. For basic layer-blend materials load landscape-materials.
Content/Skills/landscape-auto-material/SKILL.md
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- Last checked
- Nov 10, 2026
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- License
- MIT
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SKILL.mdcore · 9,954 bytesSKILL.mdcore · 9,954 bytesSKILL.mdcore · 9,954 bytesSKILL.mdcore · 9,954 bytesSKILL.mdcore · 9,954 bytesSKILL.mdcore · 9,954 bytesarchitecture-details.mddoc · 3,920 bytesbiomes-and-templates.mddoc · 4,545 bytesmaterial-functions.mddoc · 2,053 bytesparameter-reference.mddoc · 4,473 bytesreference-example.mddoc · 2,140 bytesrvt-setup.mddoc · 2,289 bytesworkflows.mddoc · 8,897 bytes
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# Landscape Auto-Material System Skill
## When to Use This Skill
Use this skill when you need **production-quality** landscape materials with:
- A master material → material instance workflow (artists change parameters, not graphs)
- Automatic layer blending by slope, altitude, or distance
- Material functions for reusable logic (layer sampling, color correction, etc.)
- Runtime Virtual Textures for scalable landscape rendering
- Biome configuration through material instances (swap textures/thresholds, same master)
For **simple prototyping** with 2-5 painted layers, load the **landscape-materials** skill instead (the engine's AgentSkillToolset `GetSkills` exposes it).
## Architecture Overview