Individual skill
landscape-materials
Create landscape materials with layer blending, texture setup, and layer info objects (LandscapeMaterialService). Use when the user asks to build a landscape/terrain material, set up paint layers (grass/rock/dirt), create layer info objects, add a grass output, or assign a material to a landscape. For production master-material+RVT systems, load landscape-auto-material.
Content/Skills/landscape-materials/SKILL.md
Source commit b0c1bfeac7acc36b37714c5871f1c6af3bd97184
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- Observed behavior
- Local scripts
- Last checked
- Nov 10, 2026
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- 826
- Repository last updated
- Nov 10, 2026
- License
- MIT
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- ai Repository topic
- gamedev Repository topic
- mcp Repository topic
- mcp-server Repository topic
- ue5 Repository topic
- unreal-engine Repository topic
- vibe-coding Repository topic
- ai-tools Repository topic
- automation Repository topic
- blueprint Repository topic
- engineering Derived category
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SKILL.mdcore · 6,624 bytesSKILL.mdcore · 6,624 bytesSKILL.mdcore · 6,624 bytessatellite.mddoc · 3,114 bytesscripts/create_landscape_material.txtdoc · 929 bytesworkflows.mddoc · 11,256 bytes
Read excerpt
> 🧠 **Brains complement:** IF an `unreal-engine-skills-manager` tool (external MCP) exists in this session, call it with `{action: "load", skill: "materials-and-shaders"}` for UE domain knowledge on this topic — correct APIs, architecture, best practices — and treat it as the rubric for any review / "best practices" question. If no such tool is available (e.g. running under Claude Code or Codex without that MCP), skip this line entirely and proceed with this skill alone — do NOT attempt the call.
# Landscape Material System Skill
## When to Use This Skill vs. landscape-auto-material
- **This skill** (`landscape-materials`): Simple materials with 2-5 layers using `LandscapeLayerBlend`. Good for prototyping.
- **`landscape-auto-material`**: Production materials using material functions, RVT, and material instances. Good for shipping quality. Use when you need the Real_Landscape paradigm with auto-layering, altitude/slope blending via material functions, and biome configuration through material instances.
If you need material functions, Runtime Virtual Textures, or the master-material + instance pattern, load the **landscape-auto-material** skill (the engine's AgentSkillToolset `GetSkills` exposes it).
## Critical Rules
### 🚨 Inspect Before Modifying Existing Landscape Materials