Individual skill
viewport
Control the Unreal Editor level viewport — camera type/position, view mode, FOV, exposure, layout, and rendering settings (ViewportService). Use when the user asks to move the editor camera, change the view mode (Lit/Unlit/Wireframe), set FOV/exposure, switch viewport layout, or frame the level for a screenshot.
Content/Skills/viewport/SKILL.md
Source commit b0c1bfeac7acc36b37714c5871f1c6af3bd97184
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Local scripts
- Last checked
- Nov 10, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 826
- Repository last updated
- Nov 10, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai Repository topic
- gamedev Repository topic
- mcp Repository topic
- mcp-server Repository topic
- ue5 Repository topic
- unreal-engine Repository topic
- vibe-coding Repository topic
- ai-tools Repository topic
- automation Repository topic
- blueprint Repository topic
- engineering Derived category
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Read excerpt
# Viewport Control Skill
## Methods
| Method | Description |
|--------|-------------|
| `get_viewport_info()` | Get full viewport state (type, camera, FOV, exposure, layout) |
| `set_viewport_type(type)` | Switch perspective/orthographic views |
| `get_viewport_type()` | Get current view type as string |
| `set_view_mode(mode)` | Switch rendering mode (lit, wireframe, unlit, etc.) |
| `get_view_mode()` | Get current rendering mode |
| `set_fov(degrees)` | Set field of view (5-170, default 90) |
| `get_fov()` | Get current FOV |
| `set_near_clip_plane(distance)` | Set near clipping plane (-1 = engine default) |