Individual skill

sound-cues

Create and modify SoundCue assets — add/connect nodes (mixer, random, delay, attenuation, modulator, etc.) and set audio properties (SoundCueService). Use when the user asks to create a Sound Cue, build a SoundCue node graph, or wire audio playback logic.

Content/Skills/sound-cues/SKILL.md

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Last checked
Nov 10, 2026

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Repository last updated
Nov 10, 2026
License
MIT

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> 🧠 **Brains complement:** IF an `unreal-engine-skills-manager` tool (external MCP) exists in this session, call it with `{action: "load", skill: "audio-and-metasounds"}` for UE domain knowledge on this topic — correct APIs, architecture, best practices — and treat it as the rubric for any review / "best practices" question. If no such tool is available (e.g. running under Claude Code or Codex without that MCP), skip this line entirely and proceed with this skill alone — do NOT attempt the call.

> **Wrong skill for MetaSound assets?** If the user asked about `MetaSound`, `MS_` assets, or `UMetaSoundSource`, load the `metasounds` skill instead (via `GetSkills` / AgentSkillToolset).
> SoundCue and MetaSound are completely separate systems — do not use `SoundCueService` for MetaSound tasks.

# Sound Cue Editor Skill

## Service Access

```python
import unreal
svc = unreal.SoundCueService()
```
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