Individual skill
animation-montage
Create and manipulate Animation Montages — sections, slots, segments, branching points, notifies, and blend settings (AnimMontageService). Use when the user asks to create a montage (from an animation or empty), add or link montage sections, set up slots/segments, add branching points, or adjust montage blend timing.
Content/Skills/animation-montage/SKILL.md
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Read excerpt
> 🧠 **Brains complement:** IF an `unreal-engine-skills-manager` tool (external MCP) exists in this session, call it with `{action: "load", skill: "animation-system"}` for UE domain knowledge on this topic — correct APIs, architecture, best practices — and treat it as the rubric for any review / "best practices" question. If no such tool is available (e.g. running under Claude Code or Codex without that MCP), skip this line entirely and proceed with this skill alone — do NOT attempt the call.
# Animation Montage Skill
Use `AnimMontageService` for animation montage operations.
## Quick Reference - Python API
### Discovery Methods
> ⚠<U+FE0F> **`list_montages` filters are strings, not `None`** (issue #461) — pass `""` for "no
> filter", never `None` (an FString arg can't be null and raises a TypeError).
> **Playback rate:** there is no `set_playback_rate_scale` method; set the montage's `RateScale`
> directly — `unreal.load_asset(montage_path).set_editor_property("RateScale", 1.5)` then
> `unreal.EditorAssetLibrary.save_asset(montage_path)`.