Individual skill

pcg

Create, inspect, and edit PCG Graph assets — add nodes, configure settings, connect pins, and wire procedural generation graphs (native PCG Python API). Use when the user asks to build a PCG graph, add PCG nodes (Surface Sampler, Static Mesh Spawner, filters), wire PCG pins, place a PCGVolume and generate, or set up procedural scattering.

Content/Skills/pcg/SKILL.md

Read pinned source

Source commit b0c1bfeac7acc36b37714c5871f1c6af3bd97184

What was checked

Matches the observed repository HEAD
Yes
Scanner rules are current
Yes
Repository scan complete
No
Skill scan complete
No
Observed behavior
Local scripts
Last checked
Nov 10, 2026

These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.

Install this skill

Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.

An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.

Repository context

Repository stars (not skill ratings)
826
Repository last updated
Nov 10, 2026
License
MIT

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

Files and excerpt

File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.

Browse files
Read excerpt

# PCG Skill

PCG (Procedural Content Generation) in UE 5.7 is production-ready and fully scriptable via
the `PCGPythonInterop` plugin. No VibeUE service wrapper is needed — the Python API is complete.

## ⚠<U+FE0F> Read this before writing any code

These are the mistakes that cause infinite retry loops. Check each one before executing:

**Do not call `discover_python_class` or `discover_python_function` on any PCG class — this skill contains everything you need. Calling discover bloats context and causes content filter failures.**


1. **Volume Sampler input pin is `"Volume"`, not `"In"`** — `add_edge(input_node, 'In', sampler_node, 'Volume')`. Using `'In'` silently no-ops and produces 0 points.
2. **`voxel_size` is a `Vector`, not a float** — `set_editor_property('voxel_size', unreal.Vector(200, 200, 200))`. Passing a float raises a TypeError.
Back to top