Individual skill

project-settings

Configure Unreal Engine project settings and editor preferences — UI appearance, toolbar icons, scale, colors, and any UDeveloperSettings subclass (ProjectSettingsService). Use when the user asks to change a project setting or editor preference, configure a UDeveloperSettings category, or read/write project config values.

Content/Skills/project-settings/SKILL.md

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Nov 10, 2026
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# Project Settings Skill

> 🔀 **Registered settings moved to the engine.** Category-based registered-setting access
> (`list_categories` / `list_settings` / `get_setting` / `set_setting` /
> `set_category_settings_from_json`) is now Unreal 5.8's native **`ConfigSettingsToolset`** — reach
> it with `call_tool` (run `describe_toolset` on `ConfigSettingsToolset` for its actions/params).
> VibeUE's `ProjectSettingsService` was trimmed to the delta the engine doesn't cover:
> **`discover_settings_classes` + direct INI read/write (`get_ini_value` / `set_ini_value` /
> `*_ini_array` / `list_ini_sections` / `list_ini_keys`) + config save**, plus
> **`set_settings_property` / `get_settings_property`** for one property of a settings class by
> name. Use those from `execute_python_code` as shown below.

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