Individual skill

engine-settings

Configure Unreal Engine core settings — rendering, physics, audio, garbage collection, console variables (cvars), and scalability levels (EngineSettingsService). Use when the user asks to change engine/rendering settings, set a console variable (r.*, etc.), adjust scalability/quality levels, or read engine config categories.

Content/Skills/engine-settings/SKILL.md

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Nov 10, 2026

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Nov 10, 2026
License
MIT

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# Engine Settings Skill

> 🔀 **Registered settings moved to the engine.** Category-based registered-setting access
> (`list_categories` / `list_settings` / `get_setting` / `set_setting`) is now Unreal 5.8's native
> **`ConfigSettingsToolset`** — reach it with `call_tool` (run `describe_toolset` on
> `ConfigSettingsToolset` for its actions/params). VibeUE's `EngineSettingsService` was trimmed to
> the delta the engine doesn't cover: **console variables (cvars), scalability levels, raw engine
> INI read/write, and config save**. Use those from `execute_python_code` as shown below.

## Critical Rules

### ⚠<U+FE0F> CVars (VibeUE) vs Registered Settings (engine toolset)

- **CVars** (console variables) → `unreal.EngineSettingsService.get_console_variable` /
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