Individual skill
umg-widgets
Create and modify UMG Widget Blueprints (UI) — build the widget hierarchy, set properties, style fonts/brushes, author widget animations, bind events, capture previews, run PIE checks, and wire MVVM ViewModels. Use when the user asks to create a UI/HUD/menu, add or arrange widgets (Button, TextBlock, Image, panels), style or animate a widget, or set up data bindings in a Widget Blueprint (WBP).
Content/Skills/umg-widgets/SKILL.md
Source commit b0c1bfeac7acc36b37714c5871f1c6af3bd97184
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Local scripts
- Last checked
- Nov 10, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 826
- Repository last updated
- Nov 10, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai Repository topic
- gamedev Repository topic
- mcp Repository topic
- mcp-server Repository topic
- ue5 Repository topic
- unreal-engine Repository topic
- vibe-coding Repository topic
- ai-tools Repository topic
- automation Repository topic
- blueprint Repository topic
- design Derived category
- data Derived category
- design-interface Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 16,494 bytesSKILL.mdcore · 16,494 bytesSKILL.mdcore · 16,494 bytesSKILL.mdcore · 16,494 bytesSKILL.mdcore · 16,494 bytesSKILL.mdcore · 16,494 bytesSKILL.mdcore · 16,494 bytesSKILL.mdcore · 16,494 bytesmvvm.mddoc · 4,237 bytesreference.mddoc · 10,747 bytesscripts/apply_brush.txtdoc · 1,501 bytesscripts/apply_font.txtdoc · 1,302 bytesscripts/build_menu.txtdoc · 1,336 bytesscripts/capture_preview.txtdoc · 892 bytesscripts/create_animation.txtdoc · 1,241 bytesscripts/create_widget.txtdoc · 1,107 bytesscripts/edit_slots.txtdoc · 1,428 bytesscripts/inspect_hierarchy.txtdoc · 964 bytesscripts/mvvm_hud.txtdoc · 2,059 bytesscripts/pie_inspect.txtdoc · 1,430 bytesworkflows.mddoc · 9,143 bytes
Read excerpt
> 🧠 **Brains complement:** IF an `unreal-engine-skills-manager` tool (external MCP) exists in this session, call it with `{action: "load", skill: "umg-and-slate"}` for UE domain knowledge on this topic — correct APIs, architecture, best practices — and treat it as the rubric for any review / "best practices" question. If no such tool is available (e.g. running under Claude Code or Codex without that MCP), skip this line entirely and proceed with this skill alone — do NOT attempt the call.
# UMG Widget Blueprints Skill
This skill covers authoring **Widget Blueprints (WBP)** with `WidgetService`. Read the Critical Rules
below first — they prevent the most common failures. Then pick a task from the Task Index and load the
matching workflow doc and/or run the matching sample script.
> Load the **`blueprints`** skill when you also need to add Blueprint variables, functions, or
> components, and **`blueprint-graphs`** when wiring event-graph nodes for bound events.
## Critical Rules
### 🚨 Creating Widget Blueprints — only one pattern works