Individual skill
enhanced-input
Create and configure Enhanced Input — Input Actions, Mapping Contexts, key mappings, triggers, and modifiers (InputService). Use when the user asks to set up player input, create an Input Action (IA_) or Input Mapping Context (IMC_), bind keys to actions, or configure input triggers/modifiers.
Content/Skills/enhanced-input/SKILL.md
Source commit b0c1bfeac7acc36b37714c5871f1c6af3bd97184
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- Local scripts
- Last checked
- Nov 10, 2026
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- Repository last updated
- Nov 10, 2026
- License
- MIT
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- ai Repository topic
- gamedev Repository topic
- mcp Repository topic
- mcp-server Repository topic
- ue5 Repository topic
- unreal-engine Repository topic
- vibe-coding Repository topic
- ai-tools Repository topic
- automation Repository topic
- blueprint Repository topic
- engineering Derived category
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> 🧠 **Brains complement:** IF an `unreal-engine-skills-manager` tool (external MCP) exists in this session, call it with `{action: "load", skill: "enhanced-input"}` for UE domain knowledge on this topic — correct APIs, architecture, best practices — and treat it as the rubric for any review / "best practices" question. If no such tool is available (e.g. running under Claude Code or Codex without that MCP), skip this line entirely and proceed with this skill alone — do NOT attempt the call.
# Enhanced Input Skill
## Critical Rules
### 🚨 Real Python method names — do NOT search for the docstring's "action" names
The `InputService` class docstring lists MCP-style action ids (`action_create`,
`mapping_list_contexts`, `action_configure`, ...). Those are **not** the Python method
names — `discover_python_class(method_filter=...)` matches nothing for them. The complete
real API is below; you rarely need a discovery call at all:
| Area | Methods |