Individual skill
vibeue
Unreal Engine 5 development using the VibeUE Python API. Use when working in Unreal Engine — blueprints, state trees, materials, actors, landscapes, animation, niagara, widgets, sound, foliage, gameplay tags, enhanced input, skeletons, PCG (procedural content generation), and more. VibeUE is an extension of Unreal's native MCP endpoint.
Content/Skills/vibeue/SKILL.md
Source commit b0c1bfeac7acc36b37714c5871f1c6af3bd97184
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 10, 2026
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Repository context
- Repository stars (not skill ratings)
- 824
- Repository last updated
- Nov 10, 2026
- License
- MIT
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- ai Repository topic
- gamedev Repository topic
- mcp Repository topic
- mcp-server Repository topic
- ue5 Repository topic
- unreal-engine Repository topic
- vibe-coding Repository topic
- ai-tools Repository topic
- automation Repository topic
- blueprint Repository topic
- writing Derived category
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VibeUE is an **extension on Unreal Engine's native MCP endpoint** (`http://localhost:8000/mcp`).
There is no separate VibeUE server, no API key, and no in-editor chat — VibeUE simply registers
extra Python services (`unreal.<Service>`) and skill packs on top of the engine's own toolsets.
## Wait for VibeUE readiness after launch
`BuildAndLaunchGame.ps1` / `.sh` print `Editor-PID=<pid>` — treat that as the process identity. Check
once, then watch the filesystem for `<ProjectDir>/Saved/VibeUE/Signals/editor-<pid>-true.json` before
using MCP. Wait at most 180 seconds, do not poll MCP while waiting, and fail if that Editor process
exits or the timeout expires. Ignore signal files for other or dead PIDs. The signal only means
`RegisterToolsets()` reached its end; Python, World, and level readiness remain separate checks.
The file is JSON, written atomically, so it is complete the moment it appears: