Individual skill
terrain-data
Generate heightmaps, map reference images, and water feature splines (rivers, lakes, oceans) from real-world geographic data (terrain_data tool). Use when the user asks to build terrain from a real location/coordinates, download a real-world heightmap, or add rivers/lakes/oceans from map data. Downloads Mapbox tiles server-side and produces UE5-compatible heightmaps + landscape splines.
Content/Skills/terrain-data/SKILL.md
Source commit b0c1bfeac7acc36b37714c5871f1c6af3bd97184
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
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- No
- Observed behavior
- Local scripts
- Last checked
- Nov 10, 2026
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Repository context
- Repository stars (not skill ratings)
- 825
- Repository last updated
- Nov 10, 2026
- License
- MIT
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- ai Repository topic
- gamedev Repository topic
- mcp Repository topic
- mcp-server Repository topic
- ue5 Repository topic
- unreal-engine Repository topic
- vibe-coding Repository topic
- ai-tools Repository topic
- automation Repository topic
- blueprint Repository topic
- data Derived category
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> 🧠 **Brains complement:** IF an `unreal-engine-skills-manager` tool (external MCP) exists in this session, call it with `{action: "load", skill: "landscape-and-foliage"}` for UE domain knowledge on this topic — correct APIs, architecture, best practices — and treat it as the rubric for any review / "best practices" question. If no such tool is available (e.g. running under Claude Code or Codex without that MCP), skip this line entirely and proceed with this skill alone — do NOT attempt the call.
# Real-World Terrain Skill
Generates heightmaps and water feature splines from real geographic coordinates via the `terrain_data`
MCP tool. The tool downloads Mapbox tiles server-side and writes UE5-compatible heightmaps + landscape
splines into the project's `Saved/Terrain/` folder — no API key or chat configuration is required.
## Workflow
### Heightmap (always run first)
1. `preview_elevation` — fetch elevation stats + suggested settings. Returns `suggestedZScale`, `suggestedXYScales` (resolution → XY scale), height range.
2. `generate_heightmap` — generate the 16-bit PNG using suggested settings