Individual skill
animation-editing
Preview, validate, and bake bone-rotation edits on AnimSequences with constraint awareness and retarget safety. Use when the user asks to edit/pose/adjust an animation's bones, raise an arm, create a swing/wave/dance/pose, mirror or copy a pose, set joint limits, or learn bone constraints. Load together with animsequence (keyframes) and skeleton (structure).
Content/Skills/animation-editing/SKILL.md
Source commit b0c1bfeac7acc36b37714c5871f1c6af3bd97184
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- Observed behavior
- Not checked yet
- Last checked
- Nov 7, 2026
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Repository context
- Repository stars (not skill ratings)
- 823
- Repository last updated
- Nov 9, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai Repository topic
- gamedev Repository topic
- mcp Repository topic
- mcp-server Repository topic
- ue5 Repository topic
- unreal-engine Repository topic
- vibe-coding Repository topic
- ai-tools Repository topic
- automation Repository topic
- blueprint Repository topic
- writing Derived category
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Browse files
SKILL.mdcore · 5,179 bytesSKILL.mdcore · 5,179 bytesSKILL.mdcore · 5,179 bytesSKILL.mdcore · 5,179 bytesapi-reference.mddoc · 3,815 bytescommon-mistakes.mddoc · 3,141 bytesscripts/learn_constraints.txtdoc · 656 bytesscripts/mirror_pose.txtdoc · 770 bytesscripts/multi_bone_edit.txtdoc · 1,121 bytesscripts/preview_validate_bake.txtdoc · 1,219 bytesscripts/safe_discovery.txtdoc · 803 bytesworkflows.mddoc · 3,946 bytes
Read excerpt
> 🧠 **Brains complement:** IF an `unreal-engine-skills-manager` tool (external MCP) exists in this session, call it with `{action: "load", skill: "animation-system"}` for UE domain knowledge on this topic — correct APIs, architecture, best practices — and treat it as the rubric for any review / "best practices" question. If no such tool is available (e.g. running under Claude Code or Codex without that MCP), skip this line entirely and proceed with this skill alone — do NOT attempt the call.
# Animation Editing Skill
Covers the **profile → preview → validate → bake** workflow for safe bone edits with correct
bone-space handling and constraint validation.
> **Load companion skills:** `animsequence` (basic keyframe creation), `skeleton` (structure,
> retargeting), `animation-blueprint` (state machines / AnimGraph). Skills load via the engine's
> `AgentSkillToolset` (`ListSkills` / `GetSkills`) — there is no `vibeue-skills-manager` tool. Run the
> VibeUE services below with `execute_python_code` (`unreal.<Service>.<method>()`).
> **🛡<U+FE0F> Safe discovery — never `unreal.load_asset()` in loops (memory crash 0xC0000005).**
> Use `SkeletonService.list_skeletons(path)`, `AnimSequenceService.find_animations_for_skeleton(skeleton)`,