Individual skill
niagara-emitters
Niagara emitter color/curve authoring (tint, hue-shift, ColorFromCurve keys), rapid-iteration parameter tuning, and Custom-HLSL scratch-pad authoring (NiagaraEmitterService + NiagaraScratchPadService). Module/renderer CRUD is owned by the engine NiagaraToolsets. Use when the user asks to recolor or hue-shift particles, edit color curves, tune emitter params, or build a scratch-pad/Custom HLSL module. For system-level lifecycle, load niagara-systems.
Content/Skills/niagara-emitters/SKILL.md
Source commit b0c1bfeac7acc36b37714c5871f1c6af3bd97184
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Local scripts
- Last checked
- Nov 10, 2026
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Repository context
- Repository stars (not skill ratings)
- 824
- Repository last updated
- Nov 10, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai Repository topic
- gamedev Repository topic
- mcp Repository topic
- mcp-server Repository topic
- ue5 Repository topic
- unreal-engine Repository topic
- vibe-coding Repository topic
- ai-tools Repository topic
- automation Repository topic
- blueprint Repository topic
- engineering Derived category
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SKILL.mdcore · 8,220 bytesSKILL.mdcore · 8,220 bytesSKILL.mdcore · 8,220 bytescolor.mddoc · 9,308 bytesreference.mddoc · 3,937 bytesscratch-pad.mddoc · 11,107 bytesscripts/build_emitter.txtdoc · 1,933 bytesscripts/recolor_emitter.txtdoc · 1,081 bytes
Read excerpt
> 🧠 **Brains complement:** IF an `unreal-engine-skills-manager` tool (external MCP) exists in this session, call it with `{action: "load", skill: "niagara-vfx"}` for UE domain knowledge on this topic — correct APIs, architecture, best practices — and treat it as the rubric for any review / "best practices" question. If no such tool is available (e.g. running under Claude Code or Codex without that MCP), skip this line entirely and proceed with this skill alone — do NOT attempt the call.
## Niagara Emitters Skill
> **Architecture (read first):** VibeUE extends Unreal's native MCP endpoint. Emitter **module and
> renderer CRUD** (add/remove/enable/reorder modules, add/remove renderers, set module/renderer
> inputs, search module scripts) are owned by the **engine** `NiagaraToolsets.*` toolsets, called
> through `call_tool`. VibeUE's `NiagaraEmitterService` was trimmed to the **color/curve authoring**
> the engine doesn't provide, plus a rapid-iteration-parameter reader.
**VibeUE `NiagaraEmitterService` (this skill) keeps ONLY color/curve authoring + a param reader:**
- `set_color_tint` — add/set a ScaleColor tint (handles ColorFromCurve automatically)
- `get_color_curve_keys` / `set_color_curve_keys` — read/replace ColorFromCurve keyframes
- `shift_color_hue` — hue-rotate a ColorFromCurve while preserving detail (best for recolors)