Individual skill
landscape
Create and edit landscape terrain — heightmaps, sculpting, paint layers, terrain analysis, mesh projection, and procedural features like mountains/valleys/craters (LandscapeService). Use when the user asks to create a landscape, sculpt/raise/lower terrain, import or export a heightmap, paint terrain layers, or add procedural terrain features. For terrain materials load landscape-materials; for real-world heightmaps load terrain-data.
Content/Skills/landscape/SKILL.md
Source commit b0c1bfeac7acc36b37714c5871f1c6af3bd97184
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Local scripts
- Last checked
- Nov 10, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 825
- Repository last updated
- Nov 10, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai Repository topic
- gamedev Repository topic
- mcp Repository topic
- mcp-server Repository topic
- ue5 Repository topic
- unreal-engine Repository topic
- vibe-coding Repository topic
- ai-tools Repository topic
- automation Repository topic
- blueprint Repository topic
- data Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 33,116 bytesSKILL.mdcore · 33,116 bytesSKILL.mdcore · 33,116 bytesSKILL.mdcore · 33,116 bytesSKILL.mdcore · 33,116 bytesSKILL.mdcore · 33,116 bytesSKILL.mdcore · 33,116 bytesSKILL.mdcore · 33,116 bytesintelligent-sculpting.mddoc · 8,490 bytesreturn-types.mddoc · 4,652 bytesscripts/sculpt_terrain.txtdoc · 810 bytesworkflows-creation.mddoc · 10,419 bytesworkflows-editing.mddoc · 18,900 bytes
Read excerpt
> 🧠 **Brains complement:** IF an `unreal-engine-skills-manager` tool (external MCP) exists in this session, call it with `{action: "load", skill: "landscape-and-foliage"}` for UE domain knowledge on this topic — correct APIs, architecture, best practices — and treat it as the rubric for any review / "best practices" question. If no such tool is available (e.g. running under Claude Code or Codex without that MCP), skip this line entirely and proceed with this skill alone — do NOT attempt the call.
# Landscape Terrain Skill
## Sub-docs available
This skill is split into the lean index (you are reading it) plus sibling sub-docs. Skills
load via the engine's `AgentSkillToolset` (`ListSkills` / `GetSkills`) — request
`landscape/<section>` through `GetSkills`, or read the sibling `*.md` file (it sits next to
this `SKILL.md` on disk) directly:
| Sub-doc | When to load |
|---------|--------------|
| `return-types.md` | Exact property names of `LandscapeCreateResult`, `LandscapeInfo_Custom`, `LandscapeLayerInfo_Custom`, `LandscapeSplinePointInfo`, `LandscapeSplineSegmentInfo`, `LandscapeSplineMeshEntryInfo`, plus the `create_landscape` signature. |