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Stanestane/game-design-skills-bundle

A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

History

Review weekly changes to SKILL.md before updating. Dates mark the weeks in which we observed each version; checks apply to the recorded commits.

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design-red-team-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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emotional-canvas-moodboard/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Local scripts → After Local scripts

1868c5635d19 → 1868c5635d19

Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Local scripts

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-attribution-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-bartle-archetype-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-big-five-personality-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-brainstorm-methods/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-core-loop-extractor/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-craft-critique/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-creative-unblocker/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-design-pillars-extractor/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-emotional-canvas/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-failure-loop-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-fairness-frustration-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-fantasy-extractor/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-feature-prioritization/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-five-options/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-flow-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-fogg-behavior-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-friction-journey-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-ftue-hero-journey-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-goal-density-and-immediacy-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-goal-framing/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-granular-player-motivation-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-grow-design/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-ideal-outcome-backcasting/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-kpi-coverage-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-leaderboard-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-leaderboard-builder/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-molyneux-lens/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-multiplayer-feature-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-novelty-spectrum-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-one-page-design-doc/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Local scripts → After Local scripts

1868c5635d19 → 1868c5635d19

Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Local scripts

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-one-thing-to-remove/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-option-generation/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-peak-end-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-perceived-randomness-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-pitch-deck-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-player-motivation-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-player-need-satisfaction-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-player-persona-extractor/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

Diff text is unavailable under the recorded licenses. Line counts and the GitHub link remain available.

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-player-perspective-reframe/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

1868c5635d19 → 1868c5635d19

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-player-segment-perception-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

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Week of Oct 26, 2026 · Line counts unavailable

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First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-player-values-mapper/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

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Week of Oct 26, 2026 · Line counts unavailable

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First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-premium-pass-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

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Week of Oct 26, 2026 · Line counts unavailable

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First observation → 1868c5635d19

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game-design-prosocial-session-chapters/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

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Week of Oct 26, 2026 · Line counts unavailable

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First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-prototype-intent-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

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Week of Oct 26, 2026 · Line counts unavailable

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First observation → 1868c5635d19

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game-design-prototyping-companion/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Local scripts → After Local scripts

1868c5635d19 → 1868c5635d19

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Week of Oct 26, 2026 · Line counts unavailable

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First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-roadblock-reframing/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

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Week of Oct 26, 2026 · Line counts unavailable

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First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-smart-goal-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

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Week of Oct 26, 2026 · Line counts unavailable

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First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-social-satisfaction-matrix/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

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Week of Oct 26, 2026 · Line counts unavailable

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First observation → 1868c5635d19

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game-design-systematizing-empathizing-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

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Week of Oct 26, 2026 · Line counts unavailable

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First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-thinking-fast-and-slow-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-transformative-reuse/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

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Week of Oct 26, 2026 · Line counts unavailable

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First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-unknown-unknowns-prototyping/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

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Week of Oct 26, 2026 · Line counts unavailable

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First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-design-zeigarnik-effect-audit/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-dev-budget-estimator/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

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Week of Oct 26, 2026 · Line counts unavailable

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First observation → 1868c5635d19

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game-dev-first-steps/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

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Week of Oct 26, 2026 · Line counts unavailable

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First observation → 1868c5635d19

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game-dev-team-gap/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

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Week of Oct 26, 2026 · Line counts unavailable

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First observation → 1868c5635d19

No earlier version was observed for comparison.

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game-dev-time-estimator/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

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Week of Oct 26, 2026 · Line counts unavailable

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First observation → 1868c5635d19

No earlier version was observed for comparison.

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moodboard-generator/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Local scripts → After Local scripts

1868c5635d19 → 1868c5635d19

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Week of Oct 26, 2026 · Line counts unavailable

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View on GitHubAdd to my skills

Verified commit 1868c5635d1937f599ebc918904533e69a194039

93GitHub stars
2stars in 7 days
62skills in this repository
0commits in 30 days

Heat

2.5
  • Star growth, last 7 daysNot available
  • Star growth, last 24 hoursNot available
  • Rank movement, last 7 daysNot available
  • Commits, last 30 daysNot available
  • Accounts asking about it through MCP, last 7 daysNot available
  • Hot votes this weekNot available

Heat never changes the order by stars, and sponsorship never touches it. How heat works

Stars over time

Oct 25, 2026Nov 5, 202693

30-day change not yet available: not enough history.

Individual skills in this repository

How it works

design-red-team-audit

When your agent uses it

Adversarial design audit that stress-tests a game feature, system, pitch, roadmap item, or product idea by assuming failure and identifying the most credible reasons it would fail. Use when pressure-testing a concept before production, performing a pre-mortem, challenging a feature that sounds good on paper, exposing blind spots in design thinking, or getting a hostile-but-constructive critique with concrete failure mechanisms and de-risking moves.

What it loads into context

Frontmatter

96 tokens

Always available to the agent

SKILL.md

1,434 tokens

When the skill is activated

Reference documents

1,001 tokens

Loaded on request

Token counts are estimates. Scripts run separately; they are not counted as reference context.

The playbook

  1. Purpose
  2. Working stance
  3. Inputs
  4. Audit lenses
  5. Output format
  6. References
  7. Style rules
  8. Working principle

Files

  • SKILL.mdcore6,709 bytes
  • references/examples.mddoc1,246 bytes
  • references/workflow.mddoc3,380 bytes

No excerpt is shown for this license. Read the source on GitHub.

View the complete source on GitHub

Skills included

  • design-red-team-audit
  • emotional-canvas-moodboard
  • game-design-attribution-audit
  • game-design-bartle-archetype-audit
  • game-design-big-five-personality-audit
  • game-design-brainstorm-methods
  • game-design-core-loop-extractor
  • game-design-craft-critique
  • game-design-creative-unblocker
  • game-design-design-pillars-extractor
  • game-design-emotional-canvas
  • game-design-failure-loop-audit
  • game-design-fairness-frustration-audit
  • game-design-fantasy-extractor
  • game-design-feature-prioritization
  • game-design-five-options
  • game-design-flow-audit
  • game-design-fogg-behavior-audit
  • game-design-friction-journey-audit
  • game-design-ftue-hero-journey-audit
  • game-design-goal-density-and-immediacy-audit
  • game-design-goal-framing
  • game-design-granular-player-motivation-audit
  • game-design-grow-design
  • game-design-ideal-outcome-backcasting
  • game-design-kpi-coverage-audit
  • game-design-leaderboard-audit
  • game-design-leaderboard-builder
  • game-design-molyneux-lens
  • game-design-multiplayer-feature-audit
  • game-design-novelty-spectrum-audit
  • game-design-one-page-design-doc
  • game-design-one-thing-to-remove
  • game-design-option-generation
  • game-design-peak-end-audit
  • game-design-perceived-randomness-audit
  • game-design-pitch-deck-audit
  • game-design-player-motivation-audit
  • game-design-player-need-satisfaction-audit
  • game-design-player-persona-extractor
  • game-design-player-perspective-reframe
  • game-design-player-segment-perception-audit
  • game-design-player-values-mapper
  • game-design-premium-pass-audit
  • game-design-prosocial-session-chapters
  • game-design-prototype-intent-audit
  • game-design-prototyping-companion
  • game-design-roadblock-reframing
  • game-design-smart-goal-audit
  • game-design-social-satisfaction-matrix
  • game-design-systematizing-empathizing-audit
  • game-design-thinking-fast-and-slow-audit
  • game-design-transformative-reuse
  • game-design-unknown-unknowns-prototyping
  • game-design-zeigarnik-effect-audit
  • game-dev-budget-estimator
  • game-dev-first-steps
  • game-dev-team-gap
  • game-dev-time-estimator
  • moodboard-generator
  • open-rpg-system-designer
  • software-team-conflict-patterns

Repository facts

License
No license detected
Created
Apr 21, 2026
Last pushed
Sep 19, 2026
Forks
19
Open issues
0
Project activity
Active

Before you install

Local scripts

Automated signals, not a guarantee

Checked Nov 6, 2026

Not fully analyzed: some files were too long, unreadable or missing. This never lowers the level.

Show 47 notes
  • emotional-canvas-moodboard/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
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  • emotional-canvas-moodboard/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • game-design-granular-player-motivation-audit/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • game-design-granular-player-motivation-audit/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • game-design-granular-player-motivation-audit/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • game-design-granular-player-motivation-audit/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • game-design-granular-player-motivation-audit/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • game-design-granular-player-motivation-audit/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • game-design-granular-player-motivation-audit/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • game-design-granular-player-motivation-audit/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • game-design-granular-player-motivation-audit/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • game-design-granular-player-motivation-audit/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • game-design-granular-player-motivation-audit/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • game-design-granular-player-motivation-audit/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • game-design-granular-player-motivation-audit/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
Show all 213 signals by file

design-red-team-audit/SKILL.md

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    Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)

emotional-canvas-moodboard/SKILL.md

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  • Network accessline 157
    "page_url": "https://...",
  • Network accessline 249
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emotional-canvas-moodboard/scripts/download_urls.py

  • Executable scriptline 1
    #!/usr/bin/env python3

emotional-canvas-moodboard/scripts/render_moodboard.py

  • Executable scriptline 1
    #!/usr/bin/env python3

game-design-attribution-audit/SKILL.md

  • Network accessline 215
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game-design-bartle-archetype-audit/SKILL.md

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game-design-big-five-personality-audit/SKILL.md

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game-design-brainstorm-methods/SKILL.md

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game-design-core-loop-extractor/SKILL.md

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game-design-craft-critique/SKILL.md

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game-design-creative-unblocker/SKILL.md

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game-design-design-pillars-extractor/SKILL.md

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  • Network accessline 183
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game-design-emotional-canvas/SKILL.md

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game-design-failure-loop-audit/SKILL.md

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game-design-fairness-frustration-audit/SKILL.md

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game-design-fantasy-extractor/SKILL.md

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game-design-feature-prioritization/SKILL.md

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game-design-five-options/SKILL.md

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game-design-flow-audit/SKILL.md

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game-design-fogg-behavior-audit/SKILL.md

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game-design-friction-journey-audit/SKILL.md

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game-design-ftue-hero-journey-audit/SKILL.md

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game-design-goal-density-and-immediacy-audit/SKILL.md

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game-design-goal-framing/SKILL.md

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game-design-granular-player-motivation-audit/SKILL.md

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game-design-grow-design/SKILL.md

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game-design-ideal-outcome-backcasting/SKILL.md

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game-design-kpi-coverage-audit/SKILL.md

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game-design-leaderboard-audit/SKILL.md

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game-design-leaderboard-builder/SKILL.md

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game-design-molyneux-lens/SKILL.md

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game-design-multiplayer-feature-audit/SKILL.md

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game-design-novelty-spectrum-audit/SKILL.md

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game-design-one-page-design-doc/SKILL.md

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game-design-one-page-design-doc/scripts/render_one_page_gdd.py

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    #!/usr/bin/env python3

game-design-one-thing-to-remove/SKILL.md

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game-design-option-generation/SKILL.md

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game-design-peak-end-audit/SKILL.md

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game-design-perceived-randomness-audit/SKILL.md

  • Network accessline 159
    Licensed under PolyForm Noncommercial 1.0.0 — free for personal, academic and nonprofit use. Commercial use requires a licence, sold as skill packs. See <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 161
    <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 163
    Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)

game-design-pitch-deck-audit/SKILL.md

  • Network accessline 200
    Licensed under PolyForm Noncommercial 1.0.0 — free for personal, academic and nonprofit use. Commercial use requires a licence, sold as skill packs. See <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 202
    <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 204
    Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)

game-design-player-motivation-audit/SKILL.md

  • Network accessline 365
    Licensed under PolyForm Noncommercial 1.0.0 — free for personal, academic and nonprofit use. Commercial use requires a licence, sold as skill packs. See <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 367
    <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 369
    Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)

game-design-player-need-satisfaction-audit/SKILL.md

  • Network accessline 377
    Licensed under PolyForm Noncommercial 1.0.0 — free for personal, academic and nonprofit use. Commercial use requires a licence, sold as skill packs. See <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 379
    <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 381
    Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)

game-design-player-persona-extractor/SKILL.md

  • Network accessline 299
    Licensed under PolyForm Noncommercial 1.0.0 — free for personal, academic and nonprofit use. Commercial use requires a licence, sold as skill packs. See <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 301
    <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 303
    Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)

game-design-player-perspective-reframe/SKILL.md

  • Network accessline 229
    Licensed under PolyForm Noncommercial 1.0.0 — free for personal, academic and nonprofit use. Commercial use requires a licence, sold as skill packs. See <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 231
    <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 233
    Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)

game-design-player-segment-perception-audit/SKILL.md

  • Network accessline 122
    Licensed under PolyForm Noncommercial 1.0.0 — free for personal, academic and nonprofit use. Commercial use requires a licence, sold as skill packs. See <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 124
    <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 126
    Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)

game-design-player-values-mapper/SKILL.md

  • Network accessline 204
    Licensed under PolyForm Noncommercial 1.0.0 — free for personal, academic and nonprofit use. Commercial use requires a licence, sold as skill packs. See <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 206
    <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 208
    Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)

game-design-premium-pass-audit/SKILL.md

  • Network accessline 329
    Licensed under PolyForm Noncommercial 1.0.0 — free for personal, academic and nonprofit use. Commercial use requires a licence, sold as skill packs. See <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 331
    <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 333
    Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)

game-design-prosocial-session-chapters/SKILL.md

  • Network accessline 232
    Licensed under PolyForm Noncommercial 1.0.0 — free for personal, academic and nonprofit use. Commercial use requires a licence, sold as skill packs. See <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 234
    <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 236
    Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)

game-design-prototype-intent-audit/SKILL.md

  • Network accessline 112
    Licensed under PolyForm Noncommercial 1.0.0 — free for personal, academic and nonprofit use. Commercial use requires a licence, sold as skill packs. See <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 114
    <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 116
    Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)

game-design-prototyping-companion/SKILL.md

  • Network accessline 138
    Licensed under PolyForm Noncommercial 1.0.0 — free for personal, academic and nonprofit use. Commercial use requires a licence, sold as skill packs. See <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 140
    <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 142
    Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)

game-design-prototyping-companion/scripts/branch_map_svg.py

  • Executable scriptline 1
    Executable file
  • Network accessline 90
    parts = []     parts.append(f'<svg xmlns="http://www.w3.org/2000/svg" width="{width}" height="{height}" viewBox="0 0 {width} {height}">')
  • Network accessline 91
    parts.append(f'<svg xmlns="http://www.w3.org/2000/svg" width="{width}" height="{height}" viewBox="0 0 {width} {height}">')

game-design-roadblock-reframing/SKILL.md

  • Network accessline 75
    Licensed under PolyForm Noncommercial 1.0.0 — free for personal, academic and nonprofit use. Commercial use requires a licence, sold as skill packs. See <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 77
    <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 79
    Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)

game-design-smart-goal-audit/SKILL.md

  • Network accessline 120
    Licensed under PolyForm Noncommercial 1.0.0 — free for personal, academic and nonprofit use. Commercial use requires a licence, sold as skill packs. See <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 122
    <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 124
    Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)

game-design-social-satisfaction-matrix/SKILL.md

  • Network accessline 246
    Licensed under PolyForm Noncommercial 1.0.0 — free for personal, academic and nonprofit use. Commercial use requires a licence, sold as skill packs. See <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 248
    <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 250
    Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)

game-design-systematizing-empathizing-audit/SKILL.md

  • Network accessline 177
    Licensed under PolyForm Noncommercial 1.0.0 — free for personal, academic and nonprofit use. Commercial use requires a licence, sold as skill packs. See <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 179
    <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 181
    Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)

game-design-thinking-fast-and-slow-audit/SKILL.md

  • Network accessline 261
    Licensed under PolyForm Noncommercial 1.0.0 — free for personal, academic and nonprofit use. Commercial use requires a licence, sold as skill packs. See <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 263
    <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 265
    Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)

game-design-transformative-reuse/SKILL.md

  • Network accessline 84
    Licensed under PolyForm Noncommercial 1.0.0 — free for personal, academic and nonprofit use. Commercial use requires a licence, sold as skill packs. See <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 86
    <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 88
    Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)

game-design-unknown-unknowns-prototyping/SKILL.md

  • Network accessline 270
    Licensed under PolyForm Noncommercial 1.0.0 — free for personal, academic and nonprofit use. Commercial use requires a licence, sold as skill packs. See <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 272
    <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 274
    Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)

game-design-zeigarnik-effect-audit/SKILL.md

  • Network accessline 224
    Licensed under PolyForm Noncommercial 1.0.0 — free for personal, academic and nonprofit use. Commercial use requires a licence, sold as skill packs. See <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 226
    <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 228
    Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)

game-dev-budget-estimator/SKILL.md

  • Network accessline 174
    Licensed under PolyForm Noncommercial 1.0.0 — free for personal, academic and nonprofit use. Commercial use requires a licence, sold as skill packs. See <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 176
    <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 178
    Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)

game-dev-first-steps/SKILL.md

  • Network accessline 169
    Licensed under PolyForm Noncommercial 1.0.0 — free for personal, academic and nonprofit use. Commercial use requires a licence, sold as skill packs. See <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 171
    <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 173
    Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)

game-dev-team-gap/SKILL.md

  • Network accessline 177
    Licensed under PolyForm Noncommercial 1.0.0 — free for personal, academic and nonprofit use. Commercial use requires a licence, sold as skill packs. See <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 179
    <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 181
    Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)

game-dev-time-estimator/SKILL.md

  • Network accessline 187
    Licensed under PolyForm Noncommercial 1.0.0 — free for personal, academic and nonprofit use. Commercial use requires a licence, sold as skill packs. See <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 189
    <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 191
    Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)

moodboard-generator/SKILL.md

  • Network accessline 42
    This is the step most likely to go wrong, so be deliberate about it: the board needs actual `https://...` image URLs that will load in a browser, not just images you've
  • Network accessline 43
    actual `https://...` image URLs that will load in a browser, not just images you've
  • Network accessline 54
    web_fetch("https://www.pexels.com/search/<query>/")
  • Network accessline 55
    web_fetch("https://unsplash.com/s/photos/<query>")
  • Network accessline 180
    Licensed under PolyForm Noncommercial 1.0.0 — free for personal, academic and nonprofit use. Commercial use requires a licence, sold as skill packs. See <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 182
    <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 184
    Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)

moodboard-generator/scripts/build_html_moodboard.py

  • Executable scriptline 1
    #!/usr/bin/env python3
  • Network accessline 17
    "images": [     {       "url": "https://...",
  • Network accessline 18
    {       "url": "https://...",       "alt": "short description",
  • Network accessline 19
    "url": "https://...",
  • Network accessline 118
    <meta charset="UTF-8" /> <title>{title}</title> <link rel="preconnect" href="https://fonts.googleapis.com">
  • Network accessline 119
    <title>{title}</title> <link rel="preconnect" href="https://fonts.googleapis.com"> <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
  • Network accessline 120
    <link rel="preconnect" href="https://fonts.googleapis.com">
  • Network accessline 121
    <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
  • Network accessline 122
    <link href="https://fonts.googleapis.com/css2?family={google_fonts}&display=swap" rel="stylesheet">

moodboard-generator/scripts/render_png.py

  • Executable scriptline 1
    #!/usr/bin/env python3

open-rpg-system-designer/SKILL.md

  • Network accessline 34
    1. For CC BY material, use this attribution starter, then verify it against the applicable SRD preamble and add change information:    `This work includes material taken from the System Reference Document [VERSION] ("SRD [VERSION]") by Wiza
  • Network accessline 35
    `This work includes material taken from the System Reference Document [VERSION] ("SRD [VERSION]") by Wizards of the Coast LLC and available at [OFFICIAL SRD URL]. The SRD [VERSION] is licensed under the Creative Commons Attribution 4.0 Inte

open-rpg-system-designer/references/srd-design-map.md

  • Network accessline 7
    - SRD 5.1, Creative Commons: https://media.dndbeyond.com/compendium-images/srd/5.1/SRD_CC_v5.1.pdf
  • Network accessline 8
    - SRD 5.1, OGL 1.0a: https://media.dndbeyond.com/compendium-images/srd/5.1/SRD-OGL_V5.1.pdf
  • Network accessline 9
    - SRD 5.2.1, CC BY 4.0: https://media.dndbeyond.com/compendium-images/srd/5.2/SRD_CC_v5.2.1.pdf
  • Network accessline 10
    - Official hub, FAQ, and conversion guide: https://www.dndbeyond.com/srd

software-team-conflict-patterns/SKILL.md

  • Network accessline 136
    Licensed under PolyForm Noncommercial 1.0.0 — free for personal, academic and nonprofit use. Commercial use requires a licence, sold as skill packs. See <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 138
    <https://github.com/Stanestane/game-design-skills-bundle> for terms.
  • Network accessline 140
    Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)

How the signals fit together

Facts from a static read of the files at the pinned commit. They describe what the code does, not why.

Some files could not be read; the facts below still hold.

Declared and executed: 3 facts
Signal confidence: 213 facts

and 163 more

Works with

Agent compatibility, from the files in this repository
AgentStatusEvidenceInstall to
Claude CodeCompatibleStandard SKILL.md design-red-team-audit/SKILL.md.claude/skills/<skill-name>/
CodexCompatibleStandard SKILL.md design-red-team-audit/SKILL.md.agents/skills/<skill-name>/
CursorCompatibleStandard SKILL.md design-red-team-audit/SKILL.md.cursor/skills/<skill-name>/
Gemini CLICompatibleStandard SKILL.md design-red-team-audit/SKILL.md.gemini/skills/<skill-name>/
GitHub CopilotCompatibleStandard SKILL.md design-red-team-audit/SKILL.md.github/skills/<skill-name>/
OpenCodeCompatibleStandard SKILL.md design-red-team-audit/SKILL.md.opencode/skills/<skill-name>/
  • Native The repository ships a manifest, folder or frontmatter field for this agent.
  • Compatible A standard SKILL.md that this agent can read.
  • Unknown No evidence either way.

Derived automatically from paths, manifests and frontmatter. Not tested on each agent.