Individual skill
game-design-novelty-spectrum-audit
Evaluate a game design, feature proposal, system concept, pitch, or prototype on the novelty spectrum between too familiar and too novel. Use when assessing whether a concept has enough differentiation, whether it violates player expectations too strongly, how it balances familiarity and innovation, or whether its innovation pattern is best understood as incremental innovation, recombination, simplification, or a more radical break from established mental models.
game-design-novelty-spectrum-audit/SKILL.md
Source commit 1868c5635d1937f599ebc918904533e69a194039
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- No
- Repository scan complete
- No
- Skill scan complete
- Yes
- Observed behavior
- Not checked yet
- Last checked
- Nov 6, 2026
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Repository context
- Repository stars (not skill ratings)
- 94
- Repository last updated
- Sep 19, 2026
- License
- NOASSERTION
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- agent-skills Repository topic
- clawhub Repository topic
- design-tools Repository topic
- ftue Repository topic
- game-design Repository topic
- game-dev Repository topic
- game-development Repository topic
- indie-games Repository topic
- onboarding Repository topic
- openclaw Repository topic
- design Derived category
- security Derived category
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SKILL.mdcore · 5,756 bytesreferences/innovation-patterns.mddoc · 3,476 bytesreferences/mental-model-layers.mddoc · 3,396 bytesreferences/verdict-scale.mddoc · 2,546 bytes
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