Individual skill
game-design-goal-density-and-immediacy-audit
Audit a game, feature, progression loop, return-player experience, metagame layer, or session structure for density of goals, immediacy of goals, safe stopping points, and return triggers. Use when evaluating whether players can quickly find something meaningful to do, whether the game offers enough short-term, mid-term, and long-term goals, whether session lengths are flexible enough for real player schedules, or why a game feels aimless, overwhelming, or unable to fit into fragmented playtime.
game-design-goal-density-and-immediacy-audit/SKILL.md
Source commit 1868c5635d1937f599ebc918904533e69a194039
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- No
- Repository scan complete
- No
- Skill scan complete
- Yes
- Observed behavior
- Not checked yet
- Last checked
- Nov 6, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 94
- Repository last updated
- Sep 19, 2026
- License
- NOASSERTION
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- clawhub Repository topic
- design-tools Repository topic
- ftue Repository topic
- game-design Repository topic
- game-dev Repository topic
- game-development Repository topic
- indie-games Repository topic
- onboarding Repository topic
- openclaw Repository topic
- design Derived category
- security Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 9,013 bytesreferences/failure-patterns.mddoc · 1,257 bytesreferences/goal-density-notes.mddoc · 2,023 bytes
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