Individual skill

game-design-perceived-randomness-audit

Audit a game feature, combat system, loot table, reward loop, procedural system, chance mechanic, or uncertainty-driven design by how players are likely to perceive its randomness. Use when you need to evaluate whether a system will feel fair, streaky, rigged, sabotaging, manipulable, or skill-undermining; when players may misread independent events as patterned; or when randomness may sit too close to player action and create frustration. Analyze expectation gaps, gambler's-fallacy-style reactions, hidden pattern-seeking, input-versus-output randomness, perceived fairness, exploit risk, and ways to reshape presentation or mechanics.

game-design-perceived-randomness-audit/SKILL.md

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Yes
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Repository scan complete
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Skill scan complete
Yes
Observed behavior
Instructions only
Last checked
Nov 11, 2026

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94
Repository last updated
Sep 19, 2026
License
NOASSERTION

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