Individual skill
game-design-craft-critique
Critically analyze an existing, shipped, third-party or competitor game for craft lessons, using a layered method (adapted from Raph Koster's "How I Analyze a Game") that separates a game's systems from its surface experience, guesses the intent behind each layer, and checks whether those intents actually line up. Use this whenever the user wants to study a released game, competitor title, or reference game in depth -- not just describe it, but understand why it's built the way it is and what to steal from it. Trigger on requests like "analyze [game]", "break down how [game] works", "what can we learn from [game]", "why does [game] feel so good/bad", or "study this competitor game." This is a game-study tool aimed at OTHER people's games, distinct from the feature-pitch and own-design audits elsewhere in this bundle -- though it also works as a systems-vs-experience alignment gut check on your own game once both layers exist enough to compare.
game-design-craft-critique/SKILL.md
Source commit 1868c5635d1937f599ebc918904533e69a194039
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- Observed behavior
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- Last checked
- Nov 6, 2026
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Repository context
- Repository stars (not skill ratings)
- 94
- Repository last updated
- Sep 19, 2026
- License
- NOASSERTION
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- agent-skills Repository topic
- clawhub Repository topic
- design-tools Repository topic
- ftue Repository topic
- game-design Repository topic
- game-dev Repository topic
- game-development Repository topic
- indie-games Repository topic
- onboarding Repository topic
- openclaw Repository topic
- design Derived category
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