Individual skill
game-design-unknown-unknowns-prototyping
Detect unknown unknowns in game design and decide what to prototype before committing to production. Use when a feature concept feels promising but underdefined, when the team disagrees about the real design problem, when a mechanic seems interesting but the source of interest is unclear, when a concept risks premature production commitment, or when the team needs to determine what should be prototyped, in what order, and why.
game-design-unknown-unknowns-prototyping/SKILL.md
Source commit 1868c5635d1937f599ebc918904533e69a194039
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- No
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Not checked yet
- Last checked
- Nov 6, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 94
- Repository last updated
- Sep 19, 2026
- License
- NOASSERTION
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- clawhub Repository topic
- design-tools Repository topic
- ftue Repository topic
- game-design Repository topic
- game-dev Repository topic
- game-development Repository topic
- indie-games Repository topic
- onboarding Repository topic
- openclaw Repository topic
- design Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 9,623 bytesSKILL.mdcore · 9,623 bytesSKILL.mdcore · 9,623 bytesreferences/anti-patterns.mddoc · 1,524 bytesreferences/prototype-question-patterns.mddoc · 1,264 bytesreferences/prototype-types.mddoc · 1,142 bytesreferences/quadrants-and-hiding-places.mddoc · 1,464 bytes
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