Individual skill

game-design-failure-loop-audit

Audit a game, feature, encounter structure, roguelite run, puzzle sequence, onboarding path, or progression gate through the lens of its failure loop: what happens after the player fails, what they learn, what they lose, and why they would or would not try again. Use when diagnosing whether failure teaches, motivates, stalls, humiliates, exhausts, or ejects the player, or when tuning punishment, retry structure, and post-failure recovery.

game-design-failure-loop-audit/SKILL.md

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Observed behavior
Instructions only
Last checked
Nov 6, 2026

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94
Repository last updated
Sep 19, 2026
License
NOASSERTION

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