Individual skill
game-design-failure-loop-audit
Audit a game, feature, encounter structure, roguelite run, puzzle sequence, onboarding path, or progression gate through the lens of its failure loop: what happens after the player fails, what they learn, what they lose, and why they would or would not try again. Use when diagnosing whether failure teaches, motivates, stalls, humiliates, exhausts, or ejects the player, or when tuning punishment, retry structure, and post-failure recovery.
game-design-failure-loop-audit/SKILL.md
Source commit 1868c5635d1937f599ebc918904533e69a194039
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- Yes
- Observed behavior
- Instructions only
- Last checked
- Nov 6, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 94
- Repository last updated
- Sep 19, 2026
- License
- NOASSERTION
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- clawhub Repository topic
- design-tools Repository topic
- ftue Repository topic
- game-design Repository topic
- game-dev Repository topic
- game-development Repository topic
- indie-games Repository topic
- onboarding Repository topic
- openclaw Repository topic
- design Derived category
- security Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 7,326 bytesreferences/family-conventions.mddoc · 1,653 bytesreferences/output-patterns.mddoc · 860 bytes
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