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EVEDensity/Liquid-Glass-Skill
Interactive liquid glass editor and Codex skill. Design refractive controls, copy them for AI, and integrate them into existing web apps.
History
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SKILL.md
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Individual skills in this repository
How it works
liquid-glass-ui
When your agent uses it
Implement, restyle, or debug interactive liquid glass in web interfaces. Use for refractive buttons, switches, sliders, segmented controls, toolbars, and floating surfaces with press, drag, or merge behavior. Choose CSS glass for arbitrary page content or WebGL2 refraction for a backdrop the app can supply as pixels.
What it loads into context
Frontmatter
77 tokensAlways available to the agent
SKILL.md
906 tokensWhen the skill is activated
Reference documents
8,939 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Confirm the button design
- Choose the rendering path
- Implement and check
Scripts executed separately
assets/glass-button.jsassets/glass-motion.jsassets/liquid-glass-renderer.jsassets/liquid-glass.jsassets/mount-liquid-glass.jsdemo/button-editor.jsdemo/demo.jsdemo/glass-menu.jsdemo/icon-picker.jsdemo/language.jsdemo/merge-outline.jsdemo/outline-editor.jsdemo/replica.jsdemo/shape-picker.jspackage.jsonscripts/package.mjsscripts/serve.mjsscripts/verify.mjs
Files
.github/workflows/pages.ymlasset1,692 bytes.gitignoreasset234 bytesLICENSEasset1,085 bytesREADME.mddoc5,992 bytesREADME_CN.mddoc5,689 bytesREADME_JA.mddoc7,536 bytesSKILL.mdcore4,339 bytesSKILL.mdcore4,339 bytesSKILL.mdcore4,339 bytesSKILL.mdcore4,339 bytesTHIRD_PARTY_NOTICES.mddoc1,490 bytesagents/openai.yamlasset219 bytesassets/LICENSE-lucideasset3,208 bytesassets/glass-backdrop.svgasset1,830 bytesassets/glass-button.jsruns25,269 bytesassets/glass-grid.svgasset573 bytesassets/glass-motion.jsruns2,397 bytesassets/liquid-glass-renderer.jsruns33,614 bytesassets/liquid-glass.cssasset4,121 bytesassets/liquid-glass.jsruns1,667 bytesassets/mount-liquid-glass.jsruns2,665 bytesassets/wallpapers/daisy.jpgasset119,517 bytesassets/wallpapers/lake.jpgasset3,237,854 bytesassets/wallpapers/prism.jpgasset116,622 bytesdemo/button-editor.jsruns23,982 bytesdemo/demo.cssasset25,000 bytesdemo/demo.jsruns34,700 bytesdemo/glass-menu.jsruns4,012 bytesdemo/icon-picker.jsruns8,504 bytesdemo/index.htmlasset11,436 bytesdemo/language.jsruns11,204 bytesdemo/lucide-catalog.jsonasset770,147 bytesdemo/merge-outline.jsruns3,002 bytesdemo/outline-editor.jsruns12,034 bytesdemo/replica.jsruns3,179 bytesdemo/shape-picker.jsruns4,227 bytesdocs/media/liquid-glass-ui-demo.mp4asset11,534,004 bytespackage-lock.jsonasset1,240 bytespackage.jsonruns404 bytesreferences/acceptance.mddoc1,393 bytesreferences/design-system.mddoc1,789 bytesreferences/integration.mddoc11,396 bytesreferences/validation.mddoc1,027 bytesscripts/package.mjsruns3,536 bytesscripts/serve.mjsruns3,190 bytesscripts/verify.mjsruns72,776 bytes
Read SKILL.md
# Liquid Glass UI
Apply glass only to the named buttons or controls. Preserve the host background, layout, labels, and behavior. Before editing, state the target controls and confirm any unspecified visual choice. A change to another part of the interface requires a separate agreement.
## Confirm the button design
Use a design the user has already selected or pasted. Otherwise, open the demo at `http://localhost:58423/demo/` and ask the user to choose a control and click **Copy for AI**. Start `node scripts/serve.mjs` from the skill directory if needed. Before asking for the selection, read the baseline `copiedAt` from `GET http://localhost:58423/api/glass-handoff`. Use a newer handoff or the clipboard payload the user provides. Wait for the choice before editing the target.
Pass the returned configuration directly to the matching runtime. Version 2 uses `createLiquidGlassButton` from `assets/glass-button.js`. Version 3 uses `mountLiquidGlassReplica` from `demo/replica.js` for moving controls or group selections. Use the revision specified in a clipboard handoff. Use the existing page's readable source and preserve the crop, layout, and original actions. See the [handoff integration recipes](references/integration.md#integrate-a-copied-design). When the host pixels cannot be read, explain the available fallback and confirm it before editing the target.
## Choose the rendering path
- **CSS glass** fits arbitrary DOM, text, and scrolling content. Copy `assets/liquid-glass.css` for blur, tint, and a rim. Add `assets/liquid-glass.js` only if the user wants pointer highlights. CSS glass cannot bend or merge backdrop pixels.
- **WebGL2 refraction** fits images, video, and canvases controlled by the app. Copy `assets/liquid-glass-renderer.js` and `assets/mount-liquid-glass.js`. Keep the actual controls in HTML above an `aria-hidden` canvas. Use the app's original layout and a permitted backdrop.View the complete source on GitHubSkills included
- liquid-glass-ui
Repository facts
- License
- MIT
- Created
- Nov 3, 2026
- Last pushed
- Nov 5, 2026
- Forks
- 2
- Open issues
- 0
- Project activity
- Active
Before you install
Network or broad shellAutomated signals, not a guarantee
Checked Nov 6, 2026
Not fully analyzed: some files were too long, unreadable or missing. This never lowers the level.
Show 5 notes
SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedSKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedSKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzeddemo/lucide-catalog.json:1Analysis incomplete: physical or joined line exceeds character limitdocs/media/liquid-glass-ui-demo.mp4:1Analysis incomplete: Blob exceeds size or total-read limit; file skipped
- No broad tool permissions
- No dangerous shell commands
- 92 network referencesin 16 files: scripts/verify.mjs:9 README.md:9 README_CN.md:9 and 13 more
- No hidden or obfuscated text
- No instruction overrides
- 18 executable scriptsin 18 files: assets/glass-button.js:1 assets/glass-motion.js:1 assets/liquid-glass-renderer.js:1 and 15 more
- 1 reference to secretsin 1 file: .gitignore:12
- No requests to vote in Hot
Show all 111 signals by file
.gitignore
- Access to secretsline 12
[Credential-related source omitted]
README.md
- Network accessline 9
[](LICENSE) - Network accessline 10
[](SKILL.md) - Network accessline 11
[](SKILL.md) - Network accessline 25
https://github.com/user-attachments/assets/9c0b9150-876c-46cf-9f29-7a22a7e907b4 - Network accessline 27
18-second product demo · [Download the 4K MP4](https://github.com/EVEDensity/Liquid-Glass-Skill/raw/refs/heads/main/docs/media/liquid-glass-ui-demo.mp4) - Network accessline 34
Install this skill for me: https://github.com/EVEDensity/Liquid-Glass-Skill - Network accessline 42
mkdir -p "$HOME/.claude/skills" && git clone https://github.com/EVEDensity/Liquid-Glass-Skill.git "$HOME/.claude/skills/liquid-glass-ui" - Network accessline 48
New-Item -ItemType Directory -Force "$env:USERPROFILE\.claude\skills" | Out-Null; git clone https://github.com/EVEDensity/Liquid-Glass-Skill.git "$env:USERPROFILE\.claude\skills\liquid-glass-ui" - Network accessline 54
mkdir -p "$HOME/.agents/skills" && git clone https://github.com/EVEDensity/Liquid-Glass-Skill.git "$HOME/.agents/skills/liquid-glass-ui" - Network accessline 60
New-Item -ItemType Directory -Force "$env:USERPROFILE\.agents\skills" | Out-Null; git clone https://github.com/EVEDensity/Liquid-Glass-Skill.git "$env:USERPROFILE\.agents\skills\liquid-glass-ui" - Network accessline 91
From the cloned skill directory, run the local server and open [localhost:58423/demo/](http://localhost:58423/demo/). Node.js is required. - Network accessline 132
New project code and documentation are [MIT licensed](LICENSE). See [third-party notices](THIRD_PARTY_NOTICES.md) for assets and dependencies. The visual direction is inspired by [Good Machines Liquid Glass Lab](https://goodmachines.ai/lab/
README_CN.md
- Network accessline 9
[](LICENSE) - Network accessline 10
[](SKILL.md) - Network accessline 11
[](SKILL.md) - Network accessline 25
https://github.com/user-attachments/assets/9c0b9150-876c-46cf-9f29-7a22a7e907b4 - Network accessline 27
18 秒产品演示 · [下载 4K MP4](https://github.com/EVEDensity/Liquid-Glass-Skill/raw/refs/heads/main/docs/media/liquid-glass-ui-demo.mp4) - Network accessline 34
请帮我安装这个 skill:https://github.com/EVEDensity/Liquid-Glass-Skill - Network accessline 42
mkdir -p "$HOME/.claude/skills" && git clone https://github.com/EVEDensity/Liquid-Glass-Skill.git "$HOME/.claude/skills/liquid-glass-ui" - Network accessline 48
New-Item -ItemType Directory -Force "$env:USERPROFILE\.claude\skills" | Out-Null; git clone https://github.com/EVEDensity/Liquid-Glass-Skill.git "$env:USERPROFILE\.claude\skills\liquid-glass-ui" - Network accessline 54
mkdir -p "$HOME/.agents/skills" && git clone https://github.com/EVEDensity/Liquid-Glass-Skill.git "$HOME/.agents/skills/liquid-glass-ui" - Network accessline 60
New-Item -ItemType Directory -Force "$env:USERPROFILE\.agents\skills" | Out-Null; git clone https://github.com/EVEDensity/Liquid-Glass-Skill.git "$env:USERPROFILE\.agents\skills\liquid-glass-ui" - Network accessline 91
在克隆后的 skill 目录中启动本地服务,并打开 [localhost:58423/demo/](http://localhost:58423/demo/)。需要安装 Node.js。 - Network accessline 132
本项目新增的代码和文档采用 [MIT 许可](LICENSE);素材与依赖说明见 [第三方声明](THIRD_PARTY_NOTICES.md)。视觉方向受到 [Good Machines Liquid Glass Lab](https://goodmachines.ai/lab/liquid-glass) 启发;本项目独立实现,并非 Apple 官方实现。
README_JA.md
- Network accessline 9
[](LICENSE) - Network accessline 10
[](SKILL.md) - Network accessline 11
[](SKILL.md) - Network accessline 25
https://github.com/user-attachments/assets/9c0b9150-876c-46cf-9f29-7a22a7e907b4 - Network accessline 27
18 秒のデモ · [4K MP4 をダウンロード](https://github.com/EVEDensity/Liquid-Glass-Skill/raw/refs/heads/main/docs/media/liquid-glass-ui-demo.mp4) - Network accessline 34
この skill をインストールしてください: https://github.com/EVEDensity/Liquid-Glass-Skill - Network accessline 42
mkdir -p "$HOME/.claude/skills" && git clone https://github.com/EVEDensity/Liquid-Glass-Skill.git "$HOME/.claude/skills/liquid-glass-ui" - Network accessline 48
New-Item -ItemType Directory -Force "$env:USERPROFILE\.claude\skills" | Out-Null; git clone https://github.com/EVEDensity/Liquid-Glass-Skill.git "$env:USERPROFILE\.claude\skills\liquid-glass-ui" - Network accessline 54
mkdir -p "$HOME/.agents/skills" && git clone https://github.com/EVEDensity/Liquid-Glass-Skill.git "$HOME/.agents/skills/liquid-glass-ui" - Network accessline 60
New-Item -ItemType Directory -Force "$env:USERPROFILE\.agents\skills" | Out-Null; git clone https://github.com/EVEDensity/Liquid-Glass-Skill.git "$env:USERPROFILE\.agents\skills\liquid-glass-ui" - Network accessline 91
クローンした skill ディレクトリでローカルサーバーを起動し、[localhost:58423/demo/](http://localhost:58423/demo/) を開きます。Node.js が必要です。 - Network accessline 132
本プロジェクトで新たに作成したコードと文書は [MIT ライセンス](LICENSE) です。アセットと依存関係については [サードパーティ通知](THIRD_PARTY_NOTICES.md) を参照してください。ビジュアルの方向性は [Good Machines Liquid Glass Lab](https://goodmachines.ai/lab/liquid-glass) に着想を得ています。本プロジェクトは独立した実装であり、Apple の公式実装ではありません
SKILL.md
- Network accessline 13
Use a design the user has already selected or pasted. Otherwise, open the demo at `http://localhost:58423/demo/` and ask the user to choose a control and click **Copy for AI**. Start `node scripts/serve.mjs` from the skill directory if need - Network accessline 34
Run `node scripts/serve.mjs` from this folder and open `http://localhost:58423/demo/` to try the bundled switch, slider, segmented control, and lens with six presets. The materials are independently implemented and tuned against the public
THIRD_PARTY_NOTICES.md
- Network accessline 3
Liquid Glass UI is an independent MIT implementation. Its visual direction is informed by the public Liquid Glass lab at <https://goodmachines.ai/lab/liquid-glass>. The license for that site's source and assets was not established, so none - Network accessline 7
The icon picker includes [Lucide](https://lucide.dev/icons/) interface icons and [Lobe Icons](https://github.com/lobehub/lobe-icons) monochrome AI brand marks. Their license notices accompany the SVG geometry in `assets/glass-button.js` and
assets/glass-backdrop.svg
- Network accessline 1
<svg xmlns="http://www.w3.org/2000/svg" width="1600" height="1100" viewBox="0 0 1600 1100">
assets/glass-button.js
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Executable file - Network accessline 126
/* Lucide: https://github.com/lucide-icons/lucide - Network accessline 171
Lobe Icons: https://github.com/lobehub/lobe-icons - Network accessline 242
if (!entry) return null; const [viewBox,solid,nodes] = entry; const ns = "http://www.w3.org/2000/svg"; - Network accessline 243
const [viewBox,solid,nodes] = entry; const ns = "http://www.w3.org/2000/svg"; const svg = doc.createElementNS(ns,"svg"); - Network accessline 244
const ns = "http://www.w3.org/2000/svg";
assets/glass-grid.svg
- Network accessline 1
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1100 944" width="1100" height="944">
assets/glass-motion.js
- Executable scriptline 1
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assets/liquid-glass-renderer.js
- Executable scriptline 1
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assets/liquid-glass.js
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assets/mount-liquid-glass.js
- Executable scriptline 1
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demo/button-editor.js
- Executable scriptline 1
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const paths = ['liquid-glass-renderer.js','mount-liquid-glass.js','glass-motion.js','glass-button.js'].map(file=>'../assets/'+file); const [license,...modules] = await Promise.all(['../LICENSE',...paths].map(async path=>{ const respon - Network accessline 11
const [license,...modules] = await Promise.all(['../LICENSE',...paths].map(async path=>{ const response = await fetch(new URL(path,import.meta.url)); if (!response.ok) throw new Error('Could not load '+path); - Network accessline 12
const response = await fetch(new URL(path,import.meta.url)); - Network accessline 31
const handoffRevision = '2994d7d1fabdc73bf7d6e6a5937d93f03dfbfa90'; const handoffRepository = 'https://github.com/EVEDensity/Liquid-Glass-Skill'; - Network accessline 32
const handoffRepository = 'https://github.com/EVEDensity/Liquid-Glass-Skill'; - Network accessline 451
fetch('/api/glass-handoff',{
demo/demo.js
- Executable scriptline 1
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demo/glass-menu.js
- Executable scriptline 1
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demo/icon-picker.js
- Executable scriptline 1
Executable file - Network accessline 43
async function load() { try { const response = await fetch(new URL('./lucide-catalog.json',import.meta.url)); - Network accessline 44
try { const response = await fetch(new URL('./lucide-catalog.json',import.meta.url)); if (!response.ok) throw new Error('Icon catalog could not be loaded'); - Network accessline 45
const response = await fetch(new URL('./lucide-catalog.json',import.meta.url));
demo/language.js
- Executable scriptline 1
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demo/merge-outline.js
- Executable scriptline 1
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demo/outline-editor.js
- Executable scriptline 1
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demo/replica.js
- Executable scriptline 1
Executable file - Network accessline 13
export async function loadReplicaSources(config) { const entries = await Promise.all(Object.entries(files).filter(([key])=>key!=='backdrop'||config?.version!==3).map(async ([key,path]) => { const response = await fetch(new URL(path,im - Network accessline 14
const entries = await Promise.all(Object.entries(files).filter(([key])=>key!=='backdrop'||config?.version!==3).map(async ([key,path]) => { const response = await fetch(new URL(path,import.meta.url)); if (!response.ok) throw new Erro - Network accessline 15
const response = await fetch(new URL(path,import.meta.url));
demo/shape-picker.js
- Executable scriptline 1
Executable file - Network accessline 15
button.dataset.shapeChoice = shape; button.dataset.aria = button.dataset.title = label; const svg = document.createElementNS('http://www.w3.org/2000/svg','svg'); - Network accessline 16
button.dataset.aria = button.dataset.title = label; const svg = document.createElementNS('http://www.w3.org/2000/svg','svg'); svg.setAttribute('viewBox','0 0 24 24'); - Network accessline 17
const svg = document.createElementNS('http://www.w3.org/2000/svg','svg');
package-lock.json
- Network accessline 15
"node_modules/playwright": { "version": "1.64.1", "resolved": "https://registry.npmmirror.com/playwright/-/playwright-1.64.1.tgz", - Network accessline 16
"version": "1.64.1", "resolved": "https://registry.npmmirror.com/playwright/-/playwright-1.64.1.tgz", "integrity": "sha512-HCrVhHr5QQuwYoswEUGTb7gGp522yflbv/ST8nF4sFWGuLjQCt17Q/EubpGGSNKYn1tsTCPZxqHhHCfVURu7UA==", - Network accessline 17
"resolved": "https://registry.npmmirror.com/playwright/-/playwright-1.64.1.tgz", - Network accessline 31
"node_modules/playwright-core": { "version": "1.64.1", "resolved": "https://registry.npmmirror.com/playwright-core/-/playwright-core-1.64.1.tgz", - Network accessline 32
"version": "1.64.1", "resolved": "https://registry.npmmirror.com/playwright-core/-/playwright-core-1.64.1.tgz", "integrity": "sha512-BC4s8y6SEVA6Q1rSxZTto8hI1KUI3xXlHGZgvGqP4IqPdI/a6FX9H29IDNz7vKo9l21b6LfYosScPL6M3xxyDQ==", - Network accessline 33
"resolved": "https://registry.npmmirror.com/playwright-core/-/playwright-core-1.64.1.tgz",
package.json
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references/validation.md
scripts/package.mjs
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scripts/serve.mjs
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const server = http.createServer(async (req, res) => { try { const pathname = decodeURIComponent(new URL(req.url, 'http://localhost').pathname); - Network accessline 12
try { const pathname = decodeURIComponent(new URL(req.url, 'http://localhost').pathname); if (pathname === '/api/glass-handoff') { - Network accessline 13
const pathname = decodeURIComponent(new URL(req.url, 'http://localhost').pathname); - Network accessline 22
if (req.method === 'GET') { res.end(JSON.stringify(latestHandoff ?? null)); return; } if (req.method !== 'POST') { res.writeHead(405).end(); return; } if (req.headers.origin !== `http://${host}` || req.headers['content-type'] != - Network accessline 23
if (req.method !== 'POST') { res.writeHead(405).end(); return; } if (req.headers.origin !== `http://${host}` || req.headers['content-type'] !== 'application/json') { res.writeHead(403).end(); return; - Network accessline 24
if (req.headers.origin !== `http://${host}` || req.headers['content-type'] !== 'application/json') { - Network accessline 50
} catch { res.writeHead(404).end('Not found'); } }); server.listen(port, '127.0.0.1', () => console.log(`Liquid Glass UI: http://localhost:${server.address().port}`)); - Network accessline 52
server.listen(port, '127.0.0.1', () => console.log(`Liquid Glass UI: http://localhost:${server.address().port}`));
scripts/verify.mjs
- Executable scriptline 1
Executable file - Network accessline 9
const evidence = resolve(root, 'evidence'); await mkdir(evidence, { recursive: true }); const url = process.env.GLASS_TEST_URL || 'http://127.0.0.1:58423'; - Network accessline 10
await mkdir(evidence, { recursive: true }); const url = process.env.GLASS_TEST_URL || 'http://127.0.0.1:58423'; let server; - Network accessline 11
const url = process.env.GLASS_TEST_URL || 'http://127.0.0.1:58423'; let server; try { if (!(await fetch(url)).ok) throw new Error(); } - Network accessline 12
let server; try { if (!(await fetch(url)).ok) throw new Error(); } catch { - Network accessline 13
try { if (!(await fetch(url)).ok) throw new Error(); } - Network accessline 117
assert.equal(Object.hasOwn(config,'backdrop'),false); await selectionPage.waitForFunction(async expected=>{ const latest = await (await fetch('/api/glass-handoff')).json(); - Network accessline 118
await selectionPage.waitForFunction(async expected=>{ const latest = await (await fetch('/api/glass-handoff')).json(); return JSON.stringify(latest?.config)===JSON.stringify(expected); - Network accessline 119
const latest = await (await fetch('/api/glass-handoff')).json(); - Network accessline 315
assert.deepEqual(config.items.map(item=>[item.kind,item.title,item.width]),[['menu','My glass actions',64]]); await page.waitForFunction(async()=>{ const response = await fetch('/api/glass-handoff'); - Network accessline 316
await page.waitForFunction(async()=>{ const response = await fetch('/api/glass-handoff'); return (await response.json())?.config?.items?.[0]?.kind==='menu'; - Network accessline 317
const response = await fetch('/api/glass-handoff'); - Network accessline 564
const spec=JSON.parse(handoff.split(/liquid-glass\.json\r?\n/).at(-1)); await page.waitForFunction(async expected=>{ const latest = await (await fetch('/api/glass-handoff')).json(); - Network accessline 565
await page.waitForFunction(async expected=>{ const latest = await (await fetch('/api/glass-handoff')).json(); return latest && JSON.stringify(latest.config)===expected; - Network accessline 566
const latest = await (await fetch('/api/glass-handoff')).json();
How the signals fit together
Facts from a static read of the files at the pinned commit. They describe what the code does, not why.
Some files could not be read; the facts below still hold.
Declared and executed: 2 facts
- Contacts www.w3.org, which SKILL.md, the README and the plugin manifest do not mentionassets/glass-button.js:244High confidence
- Contacts www.w3.org, which SKILL.md, the README and the plugin manifest do not mentiondemo/shape-picker.js:17High confidence
Signal confidence: 102 facts
- Network access in prose of documentationREADME.md:9Low confidence
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- Network access in prose of documentationREADME.md:25Low confidence
- Network access in prose of documentationREADME.md:27Low confidence
- Network access in code of documentationREADME.md:34Low confidence
- Network access in code of documentationREADME.md:42Low confidence
- Network access in code of documentationREADME.md:48Low confidence
- Network access in code of documentationREADME.md:54Low confidence
- Network access in code of documentationREADME.md:60Low confidence
- Network access in prose of documentationREADME.md:91Low confidence
- Network access in prose of documentationREADME.md:132Low confidence
- Network access in prose of documentationREADME_CN.md:9Low confidence
- Network access in prose of documentationREADME_CN.md:10Low confidence
- Network access in prose of documentationREADME_CN.md:11Low confidence
- Network access in prose of documentationREADME_CN.md:25Low confidence
- Network access in prose of documentationREADME_CN.md:27Low confidence
- Network access in code of documentationREADME_CN.md:34Low confidence
- Network access in code of documentationREADME_CN.md:42Low confidence
- Network access in code of documentationREADME_CN.md:48Low confidence
- Network access in code of documentationREADME_CN.md:54Low confidence
- Network access in code of documentationREADME_CN.md:60Low confidence
- Network access in prose of documentationREADME_CN.md:91Low confidence
- Network access in prose of documentationREADME_CN.md:132Low confidence
- Network access in prose of documentationREADME_JA.md:9Low confidence
- Network access in prose of documentationREADME_JA.md:10Low confidence
- Network access in prose of documentationREADME_JA.md:11Low confidence
- Network access in prose of documentationREADME_JA.md:25Low confidence
- Network access in prose of documentationREADME_JA.md:27Low confidence
- Network access in code of documentationREADME_JA.md:34Low confidence
- Network access in code of documentationREADME_JA.md:42Low confidence
- Network access in code of documentationREADME_JA.md:48Low confidence
- Network access in code of documentationREADME_JA.md:54Low confidence
- Network access in code of documentationREADME_JA.md:60Low confidence
- Network access in prose of documentationREADME_JA.md:91Low confidence
- Network access in prose of documentationREADME_JA.md:132Low confidence
- Network access in prose of the SKILL.mdSKILL.md:13Low confidence
- Network access in prose of the SKILL.mdSKILL.md:34Low confidence
- Network access in prose of documentationTHIRD_PARTY_NOTICES.md:3Low confidence
- Network access in prose of documentationTHIRD_PARTY_NOTICES.md:7Low confidence
- Executable script in a comment of a file that runsassets/glass-button.js:1Low confidence
- Network access in a comment of a file that runsassets/glass-button.js:126Low confidence
- Network access in code of a file that runsassets/glass-button.js:171High confidence
- Network access in code of a file that runsassets/glass-button.js:242High confidence
- Network access in code of a file that runsassets/glass-button.js:243High confidence
- Network access in code of a file that runsassets/glass-button.js:244High confidence
- Executable script in a comment of a file that runsassets/glass-motion.js:1Low confidence
- Executable script in code of a file that runsassets/liquid-glass-renderer.js:1High confidence
- Executable script in a comment of a file that runsassets/liquid-glass.js:1Low confidence
- Executable script in code of a file that runsassets/mount-liquid-glass.js:1High confidence
and 52 more
Works with
| Agent | Status | Evidence | Install to |
|---|---|---|---|
| Claude Code | Compatible | Standard SKILL.md SKILL.md | .claude/skills/<skill-name>/ |
| Codex | Compatible | Standard SKILL.md SKILL.md | .agents/skills/<skill-name>/ |
| Cursor | Compatible | Standard SKILL.md SKILL.md | .cursor/skills/<skill-name>/ |
| Gemini CLI | Compatible | Standard SKILL.md SKILL.md | .gemini/skills/<skill-name>/ |
| GitHub Copilot | Compatible | Standard SKILL.md SKILL.md | .github/skills/<skill-name>/ |
| OpenCode | Compatible | Standard SKILL.md SKILL.md | .opencode/skills/<skill-name>/ |
- Native The repository ships a manifest, folder or frontmatter field for this agent.
- Compatible A standard SKILL.md that this agent can read.
- Unknown No evidence either way.
Derived automatically from paths, manifests and frontmatter. Not tested on each agent.