Individual skill

game-design-design-pillars-extractor

Extract 3 to 5 actionable design pillars from a game, feature, loop, or system based on what the design actually rewards and prioritizes. Use when a team can describe mechanics but cannot clearly articulate the principles those mechanics serve, when pillars are vague, generic, or contradictory, or when you need a sharper set of tradeoff-driven pillars that can guide decisions and cut features.

game-design-design-pillars-extractor/SKILL.md

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Last checked
Nov 11, 2026

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Repository last updated
Sep 19, 2026
License
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