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UnrealXu/UnrealEngine5-Skills

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skills/ue5-architecture/SKILL.md

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skills/ue5-auto-assistant/SKILL.md

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skills/ue5-blueprint-workflow/SKILL.md

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skills/ue5-cpp-gameplay/SKILL.md

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skills/ue5-debug-validation/SKILL.md

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skills/ue5-module-router/SKILL.md

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skills/ue5-pcg-building/SKILL.md

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skills/ue5-performance-packaging/SKILL.md

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skills/ue5-save-load-replication/SKILL.md

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skills/ue5-ui-umg-slate/SKILL.md

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skills/ue5-world-interaction/SKILL.md

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View on GitHubAdd to my skills

Verified commit c21bb876a128a7c06e2782769bda524a3301aa99

536GitHub stars
0stars in 7 days
11skills in this repository
0commits in 30 days

Heat

2.0
  • Star growth, last 7 daysNot available
  • Star growth, last 24 hoursNot available
  • Rank movement, last 7 daysNot available
  • Commits, last 30 daysNot available
  • Accounts asking about it through MCP, last 7 daysNot available
  • Hot votes this weekNot available

Heat never changes the order by stars, and sponsorship never touches it. How heat works

Stars over time

Oct 25, 2026Nov 6, 2026536

30-day change not yet available: not enough history.

Individual skills in this repository

How it works

ue5-architecture

When your agent uses it

UE5.6-UE5.8 architecture planning and module boundary design for Unreal projects. Use when requests involve module layout, Build.cs dependencies, reflection exposure strategy, Public/Private API boundaries, naming conventions, and preventing circular dependencies.

What it loads into context

Frontmatter

57 tokens

Always available to the agent

SKILL.md

353 tokens

When the skill is activated

Reference documents

6,976 tokens

Loaded on request

Token counts are estimates. Scripts run separately; they are not counted as reference context.

The playbook

    Scripts executed separately

    • scripts/generate_module_index_v2.py

    Files

    • SKILL.mdcore1,764 bytes
    • agents/openai.yamlasset315 bytes
    • references/build-cs-patterns.mddoc750 bytes
    • references/module-layout.mddoc655 bytes
    • references/project-adapter.mddoc438 bytes
    • references/ue5-engine-module-index-v2.csvasset132,776 bytes
    • references/ue5-engine-module-index-v2.mddoc14,541 bytes
    • references/ue5-engine-module-index.csvasset81,983 bytes
    • references/ue5-engine-module-index.mddoc12,494 bytes
    • references/ue5-module-routing-table-draft.csvasset111,740 bytes
    • references/ue5-module-routing-table-final.csvasset149,293 bytes
    • scripts/generate_module_index_v2.pyruns20,096 bytes
    Read SKILL.md
    
    # Quick Start
    - Collect current module list, `*.Build.cs`, and major gameplay/UI systems.
    - Propose one target module graph before writing code.
    - Output module responsibilities and ownership in a table.
    
    # Workflow
    - Identify runtime, editor, UI, networking, and data modules from current codebase.
    - Define Public API for each module as minimal headers and Blueprint surface.
    - Define Private implementation boundaries and include rules.
    - Define `PublicDependencyModuleNames` and `PrivateDependencyModuleNames` per module.
    - Report risks: circular includes, over-exposed reflection types, and cross-layer references.
    
    # Constraints
    - Keep `UCLASS/USTRUCT/UENUM` only where reflection is required.
    View the complete source on GitHub

    Skills included

    • ue5-architecture
    • ue5-auto-assistant
    • ue5-blueprint-workflow
    • ue5-cpp-gameplay
    • ue5-debug-validation
    • ue5-module-router
    • ue5-pcg-building
    • ue5-performance-packaging
    • ue5-save-load-replication
    • ue5-ui-umg-slate
    • ue5-world-interaction

    Repository facts

    License
    MIT
    Created
    Mar 2, 2026
    Last pushed
    Aug 26, 2026
    Forks
    77
    Open issues
    2
    Project activity
    Slowing

    Before you install

    Local scripts

    Automated signals, not a guarantee

    Checked Nov 6, 2026

    Not fully analyzed: some files were too long, unreadable or missing. This never lowers the level.

    Show 26 notes
    • skills/ue5-auto-assistant/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
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    • skills/ue5-blueprint-workflow/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
    • skills/ue5-cpp-gameplay/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
    • skills/ue5-cpp-gameplay/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
    • skills/ue5-module-router/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
    • skills/ue5-pcg-building/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
    • skills/ue5-pcg-building/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
    • skills/ue5-pcg-building/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
    • skills/ue5-pcg-building/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
    • skills/ue5-pcg-building/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
    • skills/ue5-performance-packaging/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
    Show all 3 signals by file

    skills/ue5-architecture/scripts/generate_module_index_v2.py

    • Executable scriptline 1
      #!/usr/bin/env python3

    skills/ue5-debug-validation/scripts/quick_asset_check.py

    • Executable scriptline 1
      #!/usr/bin/env python3

    skills/ue5-debug-validation/scripts/scan_output_log.py

    • Executable scriptline 1
      #!/usr/bin/env python3

    How the signals fit together

    Facts from a static read of the files at the pinned commit. They describe what the code does, not why.

    Some files could not be read; the facts below still hold.

    Signal confidence: 3 facts

    Works with

    Agent compatibility, from the files in this repository
    AgentStatusEvidenceInstall to
    Claude CodeCompatibleStandard SKILL.md skills/ue5-architecture/SKILL.md.claude/skills/<skill-name>/
    CodexCompatibleStandard SKILL.md skills/ue5-architecture/SKILL.md.agents/skills/<skill-name>/
    CursorCompatibleStandard SKILL.md skills/ue5-architecture/SKILL.md.cursor/skills/<skill-name>/
    Gemini CLICompatibleStandard SKILL.md skills/ue5-architecture/SKILL.md.gemini/skills/<skill-name>/
    GitHub CopilotCompatibleStandard SKILL.md skills/ue5-architecture/SKILL.md.github/skills/<skill-name>/
    OpenCodeCompatibleStandard SKILL.md skills/ue5-architecture/SKILL.md.opencode/skills/<skill-name>/
    • Native The repository ships a manifest, folder or frontmatter field for this agent.
    • Compatible A standard SKILL.md that this agent can read.
    • Unknown No evidence either way.

    Derived automatically from paths, manifests and frontmatter. Not tested on each agent.