Individual skill
ue5-save-load-replication
UE5.6-UE5.8 save/load and multiplayer replication workflow for gameplay systems. Use when requests involve SaveGame schema design, serialization, restore pipelines, RepNotify handling, RPC entry points, and server-authoritative validation.
skills/ue5-save-load-replication/SKILL.md
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SKILL.mdcore · 5,592 bytesSKILL.mdcore · 5,592 bytesagents/openai.yamlasset · 334 bytesreferences/project-adapter.mddoc · 438 bytesreferences/replication-checklist.mddoc · 435 bytesreferences/savegame-schema-pattern.mddoc · 464 bytes
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# Quick Start
- Define what must persist and what must replicate.
- Separate local save state from network runtime state.
- Output data schema, save flow, load flow, and net flow.
# API Anchors (UE5.6-UE5.8)
- Save pipeline anchors:
- `USaveGame`
- `UGameplayStatics::CreateSaveGameObject(...)`
- `UGameplayStatics::SaveGameToSlot(...)`, `LoadGameFromSlot(...)`
- `UGameplayStatics::AsyncSaveGameToSlot(...)`, `AsyncLoadGameFromSlot(...)`
- Replication anchors:
- `GetLifetimeReplicatedProps(...)`
- `DOREPLIFETIME(...)`