Individual skill

ue5-architecture

UE5.6-UE5.8 architecture planning and module boundary design for Unreal projects. Use when requests involve module layout, Build.cs dependencies, reflection exposure strategy, Public/Private API boundaries, naming conventions, and preventing circular dependencies.

skills/ue5-architecture/SKILL.md

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# Quick Start
- Collect current module list, `*.Build.cs`, and major gameplay/UI systems.
- Propose one target module graph before writing code.
- Output module responsibilities and ownership in a table.

# Workflow
- Identify runtime, editor, UI, networking, and data modules from current codebase.
- Define Public API for each module as minimal headers and Blueprint surface.
- Define Private implementation boundaries and include rules.
- Define `PublicDependencyModuleNames` and `PrivateDependencyModuleNames` per module.
- Report risks: circular includes, over-exposed reflection types, and cross-layer references.

# Constraints
- Keep `UCLASS/USTRUCT/UENUM` only where reflection is required.
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