Individual skill
ue5-auto-assistant
UE5.6-UE5.8 automatic assistant entry for beginners. Use when users ask Unreal questions without naming a specific skill. Auto-route to the most precise UE5 skill and recommend dedicated MCP tools.
skills/ue5-auto-assistant/SKILL.md
Source commit c21bb876a128a7c06e2782769bda524a3301aa99
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Instructions only
- Last checked
- Nov 10, 2026
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Repository context
- Repository stars (not skill ratings)
- 540
- Repository last updated
- Aug 26, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- engineering Derived category
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SKILL.mdcore · 3,574 bytesSKILL.mdcore · 3,574 bytesagents/openai.yamlasset · 304 bytesreferences/beginner-smoke-prompts.mddoc · 1,929 bytesreferences/mcp-skill-mapping.mddoc · 2,917 bytesreferences/natural-language-triggers.mddoc · 942 bytes
Read excerpt
# Quick Start
- Treat this as the default entry for UE5.6-UE5.8 requests.
- Parse user intent first without requiring module names.
- Route to `ue5-module-router` when module-level precision is needed.
# Workflow
- Detect request type: Blueprint, C++, UI, save/load, networking, world interaction, PCG/procedural generation, debugging, performance, packaging.
- If module names appear, delegate routing to `ue5-module-router`.
- If module names do not appear, route by intent:
- Blueprint -> `ue5-blueprint-workflow`
- C++ gameplay -> `ue5-cpp-gameplay`
- UI/UMG/Slate -> `ue5-ui-umg-slate`
- save/load/replication -> `ue5-save-load-replication`
- pickup/spawner/world interaction -> `ue5-world-interaction`