Individual skill

ue5-cpp-gameplay

UE5.6-UE5.8 gameplay C++ implementation for Actors, Components, DataAssets, and gameplay logic. Use when requests ask to write .h/.cpp pairs, expose UPROPERTY/UFUNCTION to Blueprint, use GameplayTags, or build reusable component-based systems.

skills/ue5-cpp-gameplay/SKILL.md

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Nov 10, 2026

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540
Repository last updated
Aug 26, 2026
License
MIT

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# Quick Start
- Confirm target class type (`AActor`, `UActorComponent`, `UObject`, `USaveGame`, etc.).
- Define required Blueprint-facing API before implementation.
- Output both header and source files together.

# API Anchors (UE5.6-UE5.8)
- Reflection and UObject anchors:
  - `UCLASS`, `USTRUCT`, `UENUM`, `UINTERFACE`, `GENERATED_BODY()`
  - `UPROPERTY(...)`, `UFUNCTION(...)`
- Core gameplay type anchors:
  - `AActor`, `UActorComponent`, `UDataAsset`, `UGameInstanceSubsystem`
  - `TObjectPtr<>` in headers and `TSubclassOf<>` for class references
- Replication anchors:
  - `GetLifetimeReplicatedProps(...)`
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