Individual skill
ue5-world-interaction
UE5.6-UE5.8 world interaction systems for pickups, spawners, overlap/trace checks, and visual feedback. Use when requests involve interactive world actors, spawn logic, pickup behavior, interaction radius checks, success/failure feedback, and actor lifecycle control.
skills/ue5-world-interaction/SKILL.md
Source commit c21bb876a128a7c06e2782769bda524a3301aa99
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- Yes
- Observed behavior
- Instructions only
- Last checked
- Nov 10, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 540
- Repository last updated
- Aug 26, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- design Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 5,574 bytesagents/openai.yamlasset · 332 bytesreferences/pickup-actor-pattern.mddoc · 448 bytesreferences/project-adapter.mddoc · 438 bytesreferences/spawner-randomization.mddoc · 480 bytes
Read excerpt
# Quick Start
- Define interaction model: overlap-driven, trace-driven, or explicit use key.
- Define actor set: pickup actor, optional spawner, optional visual mapping data asset.
- Output runtime state transitions from spawn to interaction resolution.
# API Anchors (UE5.6-UE5.8)
- Detection anchors:
- `USphereComponent`, `UBoxComponent`
- `UPrimitiveComponent::OnComponentBeginOverlap`
- `UPrimitiveComponent::OnComponentEndOverlap`
- `FHitResult`
- Trace anchors:
- `UWorld::LineTraceSingleByChannel(...)`
- `UWorld::SweepSingleByChannel(...)`