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RemakeBench/skills

Evidence-driven Claude Code skills for building and verifying playable 3D worlds.

History

Review weekly changes to SKILL.md before updating. Dates mark the weeks in which we observed each version; checks apply to the recorded commits.

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skills/3d-asset-quality/SKILL.md

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skills/asset-judge-loop/SKILL.md

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skills/codex-subagent/SKILL.md

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skills/game-production-stages/SKILL.md

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skills/grok-subagent/SKILL.md

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skills/image-to-3d-modular-kit/SKILL.md

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skills/reference-pack-authority/SKILL.md

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skills/verify-by-playing/SKILL.md

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View on GitHubAdd to my skills

Verified commit d907ca964dd2b86b973eadb165f7413a971bb131

git clone --filter=blob:none --no-checkout https://github.com/RemakeBench/skills.git .hotskills/remakebench-skills && git -C .hotskills/remakebench-skills checkout --detach d907ca964dd2b86b973eadb165f7413a971bb131 # Copy each selected skill directory from .hotskills/remakebench-skills into .claude/skills/<skill-name>/
12GitHub stars
0stars in 7 days
8skills in this repository
0commits in 30 days

Heat

0.3
  • Star growth, last 7 daysNot available
  • Star growth, last 24 hoursNot available
  • Rank movement, last 7 daysNot available
  • Commits, last 30 daysNot available
  • Accounts asking about it through MCP, last 7 daysNot available
  • Hot votes this weekNot available

Heat never changes the order by stars, and sponsorship never touches it. How heat works

Stars over time

Oct 25, 2026Oct 25, 202612

30-day change not yet available: not enough history.

Individual skills in this repository

How it works

3d-asset-quality

When your agent uses it

Model what a 3D object is, not merely its outline, and prove quality with geometry-only close-up renders plus a manifest. Use before building, generating, importing, cleaning, reviewing, or signing off on meshes, props, buildings, terrain, environments, levels, dioramas, and set dressing in Blender, game engines, glTF workflows, or image-to-3D tools. Requires functional parts, bevelled light-catching edges, real thickness, and the same standard for every asset.

What it loads into context

Frontmatter

112 tokens

Always available to the agent

SKILL.md

3,803 tokens

When the skill is activated

Reference documents

21,621 tokens

Loaded on request

Token counts are estimates. Scripts run separately; they are not counted as reference context.

The playbook

  1. The rule
  2. Why the rule exists
  3. The loop
  4. More than ~3 assets? Load `asset-judge-loop` too
  5. Step 1 — List the functional parts before you model
  6. Step 2 — Work from the image target when there is one
  7. Step 3 — Bevel every edge, give every surface thickness
  8. Step 4 — Run the acceptance test
  9. Rendering: respect machine constraints, and never fake acceptance with a viewport grab
  10. The deliverable: renders plus a manifest
  11. Generated assets get no exemption — and the bake route is the strong version
  12. Bundled files

Scripts executed separately

  • scripts/acceptance_setup.py
  • ../codex-subagent/scripts/codex-doctor
  • ../codex-subagent/scripts/codex-fanout
  • ../codex-subagent/scripts/codex-sub
  • ../grok-subagent/scripts/grok-doctor
  • ../grok-subagent/scripts/grok-fanout
  • ../grok-subagent/scripts/grok-mcp-server
  • ../grok-subagent/scripts/grok-sub

Files

  • ../../.claude-plugin/marketplace.jsonasset712 bytes
  • ../../.claude-plugin/plugin.jsonasset976 bytes
  • SKILL.mdcore16,371 bytes
  • SKILL.mdcore16,371 bytes
  • SKILL.mdcore16,371 bytes
  • evals/trigger-eval.jsonasset2,965 bytes
  • references/functional-parts.mddoc7,170 bytes
  • references/remote-render.mddoc4,648 bytes
  • scripts/acceptance_setup.pyruns15,303 bytes
  • ../asset-judge-loop/SKILL.mddoc16,762 bytes
  • ../asset-judge-loop/references/judge-prompt.mddoc4,431 bytes
  • ../codex-subagent/SKILL.mddoc13,163 bytes
  • ../codex-subagent/schemas/answer.jsonasset626 bytes
  • ../codex-subagent/schemas/findings.jsonasset1,011 bytes
  • ../codex-subagent/schemas/plan.jsonasset795 bytes
  • ../codex-subagent/schemas/verdict.jsonasset503 bytes
  • ../codex-subagent/scripts/codex-doctorruns3,146 bytes
  • ../codex-subagent/scripts/codex-fanoutruns9,963 bytes
  • ../codex-subagent/scripts/codex-subruns11,519 bytes
  • ../game-production-stages/SKILL.mddoc7,420 bytes
  • ../grok-subagent/SKILL.mddoc15,988 bytes
  • ../grok-subagent/schemas/answer.jsonasset626 bytes
  • ../grok-subagent/schemas/findings.jsonasset1,011 bytes
  • ../grok-subagent/schemas/plan.jsonasset795 bytes
  • ../grok-subagent/schemas/verdict.jsonasset503 bytes
  • ../grok-subagent/scripts/grok-doctorruns3,546 bytes
  • ../grok-subagent/scripts/grok-fanoutruns10,290 bytes
  • ../grok-subagent/scripts/grok-mcp-serverruns10,192 bytes
  • ../grok-subagent/scripts/grok-subruns14,772 bytes
  • ../image-to-3d-modular-kit/SKILL.mddoc6,996 bytes
  • ../image-to-3d-modular-kit/evals/trigger-eval.jsonasset1,145 bytes
  • ../reference-pack-authority/SKILL.mddoc7,221 bytes
  • ../verify-by-playing/SKILL.mddoc5,573 bytes
Read SKILL.md

# Model the thing, not its outline

## The rule

> Model what the object is, not what its outline looks like: every asset must show the parts
> that would exist because it functions in the real world — how it is joined, supported,
> opened, carried, loaded, worn or maintained — because those parts are what separate an asset
> from a primitive with a texture. Apply this equally to every asset with no hero/background
> tiering, bevel every edge that catches light, and give every surface real thickness. An asset
> is only finished when it passes this test: rendered close-up at viewer height, a person
> unfamiliar with the project can identify what it is, how it is built, and how it is used —
> from geometry alone, with textures disabled. Anything that still reads as a primitive with a
> texture applied has failed and must be rebuilt, not adjusted. The deliverable is a close-up
> render of every asset plus a manifest, not the asset files — files existing on disk is not
View the complete source on GitHub

Skills included

  • 3d-asset-quality
  • asset-judge-loop
  • codex-subagent
  • game-production-stages
  • grok-subagent
  • image-to-3d-modular-kit
  • reference-pack-authority
  • verify-by-playing

Repository facts

License
MIT
Created
Aug 24, 2026
Last pushed
Sep 1, 2026
Forks
4
Open issues
0
Project activity
Slowing

Before you install

Local scripts

Automated signals, not a guarantee

Checked Nov 6, 2026

Not fully analyzed: some files were too long, unreadable or missing. This never lowers the level.

Show 21 notes
  • skills/3d-asset-quality/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • skills/3d-asset-quality/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • skills/asset-judge-loop/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • skills/asset-judge-loop/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • skills/codex-subagent/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • skills/codex-subagent/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • skills/codex-subagent/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • skills/codex-subagent/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • skills/codex-subagent/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • skills/codex-subagent/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • skills/grok-subagent/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • skills/grok-subagent/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • skills/grok-subagent/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • skills/grok-subagent/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • skills/grok-subagent/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • skills/grok-subagent/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • skills/image-to-3d-modular-kit/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • skills/image-to-3d-modular-kit/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • skills/image-to-3d-modular-kit/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • skills/reference-pack-authority/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
Show all 44 signals by file

.claude-plugin/marketplace.json

  • Network accessline 3
    "owner": {     "name": "RemakeBench",     "url": "https://github.com/RemakeBench"
  • Network accessline 4
    "name": "RemakeBench",     "url": "https://github.com/RemakeBench"   },
  • Network accessline 5
    "url": "https://github.com/RemakeBench"

.claude-plugin/plugin.json

  • Network accessline 5
    "author": {     "name": "RemakeBench",     "url": "https://github.com/RemakeBench"
  • Network accessline 6
    "name": "RemakeBench",     "url": "https://github.com/RemakeBench"   },
  • Network accessline 7
    "url": "https://github.com/RemakeBench"
  • Network accessline 8
    },   "homepage": "https://github.com/RemakeBench/skills",   "repository": "https://github.com/RemakeBench/skills",
  • Network accessline 9
    "homepage": "https://github.com/RemakeBench/skills",
  • Network accessline 10
    "repository": "https://github.com/RemakeBench/skills",

skills/3d-asset-quality/scripts/acceptance_setup.py

  • Executable scriptline 1
    #!/usr/bin/env python3

skills/codex-subagent/scripts/codex-doctor

  • Executable scriptline 1
    #!/bin/bash
  • Executable scriptline 1
    #!/bin/bash

skills/codex-subagent/scripts/codex-fanout

  • Executable scriptline 1
    #!/bin/bash
  • Executable scriptline 1
    #!/bin/bash
  • Dangerous shell operationline 85
    trap 'rm -rf "$TMP"' EXIT
  • Dangerous shell operationline 85
    trap 'rm -rf "$TMP"' EXIT

skills/codex-subagent/scripts/codex-sub

  • Executable scriptline 1
    #!/bin/bash
  • Executable scriptline 1
    #!/bin/bash
  • Dangerous shell operationline 131
    rm -f "$RUN_DIR/.timed_out"   # -R reuse must not inherit a previous run's stamp
  • Dangerous shell operationline 131
    rm -f "$RUN_DIR/.timed_out"   # -R reuse must not inherit a previous run's stamp

skills/grok-subagent/scripts/grok-doctor

  • Executable scriptline 1
    #!/bin/bash
  • Executable scriptline 1
    #!/bin/bash
  • Dangerous shell operationline 64
    rm -f "$SBX/PROBE.txt"
  • Dangerous shell operationline 64
    rm -f "$SBX/PROBE.txt"

skills/grok-subagent/scripts/grok-fanout

  • Executable scriptline 1
    #!/bin/bash
  • Executable scriptline 1
    #!/bin/bash
  • Dangerous shell operationline 86
    trap 'rm -rf "$TMP"' EXIT
  • Dangerous shell operationline 86
    trap 'rm -rf "$TMP"' EXIT

skills/grok-subagent/scripts/grok-mcp-server

  • Executable scriptline 1
    #!/usr/bin/env python3
  • Executable scriptline 1
    #!/usr/bin/env python3
  • Access to secretsline 24
    [Credential-related source omitted]
  • Access to secretsline 24
    [Credential-related source omitted]
  • Access to secretsline 25
    [Credential-related source omitted]
  • Access to secretsline 25
    [Credential-related source omitted]
  • Access to secretsline 26
    [Credential-related source omitted]
  • Access to secretsline 26
    [Credential-related source omitted]
  • Access to secretsline 27
    [Credential-related source omitted]
  • Access to secretsline 27
    [Credential-related source omitted]
  • Access to secretsline 152
    [Credential-related source omitted]
  • Access to secretsline 152
    [Credential-related source omitted]

skills/grok-subagent/scripts/grok-sub

  • Executable scriptline 1
    #!/bin/bash
  • Executable scriptline 1
    #!/bin/bash
  • Dangerous shell operationline 136
    rm -f "$RUN_DIR/.timed_out"   # -R reuse must not inherit a previous run's stamp
  • Dangerous shell operationline 136
    rm -f "$RUN_DIR/.timed_out"   # -R reuse must not inherit a previous run's stamp

How the signals fit together

Facts from a static read of the files at the pinned commit. They describe what the code does, not why.

Some files could not be read; the facts below still hold.

Signal confidence: 35 facts

Works with

Agent compatibility, from the files in this repository
AgentStatusEvidenceInstall to
Claude CodeNativeManifest .claude-plugin/marketplace.json.claude/skills/<skill-name>/
CodexCompatibleStandard SKILL.md skills/3d-asset-quality/SKILL.md.agents/skills/<skill-name>/
CursorCompatibleStandard SKILL.md skills/3d-asset-quality/SKILL.md.cursor/skills/<skill-name>/
Gemini CLICompatibleStandard SKILL.md skills/3d-asset-quality/SKILL.md.gemini/skills/<skill-name>/
GitHub CopilotCompatibleStandard SKILL.md skills/3d-asset-quality/SKILL.md.github/skills/<skill-name>/
OpenCodeCompatibleStandard SKILL.md skills/3d-asset-quality/SKILL.md.opencode/skills/<skill-name>/
  • Native The repository ships a manifest, folder or frontmatter field for this agent.
  • Compatible A standard SKILL.md that this agent can read.
  • Unknown No evidence either way.

Derived automatically from paths, manifests and frontmatter. Not tested on each agent.