Individual skill

verify-by-playing

The gameplay acceptance gate — prove interactive software works by PLAYING it with real input, not by green gates, passing tests, code inspection or screenshots of stills. Load this whenever a gameplay change is claimed done, before shipping or demoing any playable build, after integrating a character, controls, camera, level geometry, combat or any input path, and whenever a test suite or validator is green on interactive software. Also load it when writing acceptance checks for a game, so the checks exercise the shipped input boundary rather than the internals. Exists because every gameplay defect one project shipped — dead keyboard, sealed level, hijacked camera, unclimbable stair, non-slicing enemies — passed every green gate and was found by a human playing.

skills/verify-by-playing/SKILL.md

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Sep 1, 2026
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# Green gates cannot see whether the thing is playable

## The record that justifies the rule

One project shipped, in sequence, past a fully green harness (capture green, validator 20/20,
selftest 15/15): a keyboard that did nothing, a level sealed by its own colliders, a camera
that hijacked the view seconds into play, a stair that could not be climbed, and enemies whose
signature death effect silently did not happen. **Every one was found by the operator playing.**
The common cause was always the same: acceptance ran a scripted path with the camera locked, so
nothing ever pressed a key, walked the route, or checked which camera was rendering. A judge
grades a frame; a validator grades artifacts; neither can see playability.

## The gate — five proofs, all from REAL input
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