Individual skill

annotate-modelica-animation

Add Wolfram System Modeler 3D-animation annotations (__Wolfram(Animation(cameras, windows))) to a MultiBody .mo model — stored cameras (fixed or following an object), trace paths, auto-play/repeat, time scale, ground grid and force-vector scaling — so the model opens with a ready-made animation in Simulation Center. Use this skill whenever the user wants to add or store an animation, camera, camera follow mode, trace path, or animation window settings in a model, attach a CAD shape, or make a MultiBody animation presentation-ready. Triggers on phrases like 'add a camera to the model', 'store the animation', 'follow the body with the camera', 'add a trace path', 'top/side/front view', 'animate this multibody model', 'attach a CAD file', 'the animation opens empty'.

annotate-modelica-animation/SKILL.md

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Nov 6, 2026
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MIT

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# Annotate Modelica 3D Animation

Adds `__Wolfram(Animation(...))` annotations to a MultiBody model so Simulation
Center opens a configured 3D animation: named cameras, follow cameras, trace
paths, playback behavior and vector scaling — all stored in the model file.

Only models using `Modelica.Mechanics.MultiBody` components with a visual
representation get an Animation view. Simulate first (`simulate-modelica`):
you need the trajectory extents to place cameras and size the scene, and a
model that fails to simulate has no animation to configure.

Unlike the control-panel, graphics and plots annotators, this skill has no
generator engine — you author the annotation text and splice it in by hand,
then validate. That puts the merge-into-`annotation(...)` step (below) on you;