Individual skill

ux-navigation

Design or critique navigation systems — match the nav pattern (top bar, sidebar, tabs, hamburger, mega menu, bottom nav) to the information architecture, and apply wayfinding, header, breadcrumb, and pagination best practices. Trigger when the user asks to design or review navigation, menus, navbars, sidebars, tabs, breadcrumbs, headers, pagination, or asks "how should users move around" a site or app.

ux/components/navigation/SKILL.md

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40
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Jul 2, 2026
License
MIT

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# Navigation Skill

## How this skill behaves (read first)

This is a **generative** skill. The default failure modes: **pattern-by-habit** (a top bar with a hamburger regardless of IA depth, breadth, or platform), **hidden essentials** (core sections buried behind icons), and **missing wayfinding** (no "you are here" signals, so users dropped in by search are lost). Navigation is chosen by the *structure of the content* and *how users move through it* — not by what modern sites look like. This skill gates:

1. **Establish the IA shape and platform** — these mostly decide the pattern.
2. **Apply the always-true core** — system layering, wayfinding signals, visible essentials, interaction basics.
3. **Surface the pattern decisions** (top bar vs. sidebar, hamburger, mega menu, tabs, breadcrumbs, pagination vs. infinite scroll) with trade-offs.

Then it **hands off to `ux-heuristics-audit`, `ux-accessibility-audit`, `ux-aesthetics-audit`, and `ux-microcopy-audit`** — and, as a multi-screen structure, to `ux-information-architecture-audit`.

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