Individual skill

ux-loaders-and-progress

Design or critique loading states and progress indicators — match the feedback type (spinner, text, determinate bar, skeleton, progress tracker) to the wait duration and task structure, and manage perceived performance. Trigger when the user asks to design or review loaders, spinners, loading states, skeleton screens, progress bars, progress trackers, steppers, or multi-step flow progress.

ux/components/loaders-and-progress/SKILL.md

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Jul 2, 2026
License
MIT

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# Loaders & Progress Skill

## How this skill behaves (read first)

This is a **generative** skill. The default failure modes: **one spinner for everything** (a full-page spinner whether the wait is 1 second or 60), **no endpoint when one exists** (indeterminate loops for measurable tasks), and **progress theater** (trackers on 2-step forms, percentages that lie). The feedback type is determined by *wait duration* and *task structure* — and a loader's real job is shaping perceived time, not decorating it. This skill gates:

1. **Establish the wait type** — how long, is it measurable, what initiated it, is it a multi-step journey?
2. **Apply the always-true core** — the duration ladder, placement, state visibility.
3. **Surface the context-dependent decisions** (skeletons, custom animation, tracker labeling, save/autosave) with trade-offs.

Then it **hands off to `ux-heuristics-audit`, `ux-accessibility-audit`, `ux-aesthetics-audit`, and `ux-microcopy-audit`** for validation.

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