Individual skill
ux-loaders-and-progress
Design or critique loading states and progress indicators — match the feedback type (spinner, text, determinate bar, skeleton, progress tracker) to the wait duration and task structure, and manage perceived performance. Trigger when the user asks to design or review loaders, spinners, loading states, skeleton screens, progress bars, progress trackers, steppers, or multi-step flow progress.
ux/components/loaders-and-progress/SKILL.md
Source commit 5007cd0241ccaa51ae2e4681f9618912dc10e239
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- No
- Repository scan complete
- No
- Skill scan complete
- Yes
- Observed behavior
- Not checked yet
- Last checked
- Nov 6, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 40
- Repository last updated
- Jul 2, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai-skills Repository topic
- claude-skills Repository topic
- design-skills Repository topic
- figma-skill Repository topic
- pm-skills Repository topic
- ux-skill Repository topic
- design Derived category
- design-interface Derived category
Files and excerpt
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SKILL.mdcore · 8,953 bytes
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# Loaders & Progress Skill
## How this skill behaves (read first)
This is a **generative** skill. The default failure modes: **one spinner for everything** (a full-page spinner whether the wait is 1 second or 60), **no endpoint when one exists** (indeterminate loops for measurable tasks), and **progress theater** (trackers on 2-step forms, percentages that lie). The feedback type is determined by *wait duration* and *task structure* — and a loader's real job is shaping perceived time, not decorating it. This skill gates:
1. **Establish the wait type** — how long, is it measurable, what initiated it, is it a multi-step journey?
2. **Apply the always-true core** — the duration ladder, placement, state visibility.
3. **Surface the context-dependent decisions** (skeletons, custom animation, tracker labeling, save/autosave) with trade-offs.
Then it **hands off to `ux-heuristics-audit`, `ux-accessibility-audit`, `ux-aesthetics-audit`, and `ux-microcopy-audit`** for validation.
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