Individual skill

ux-tooltips

Design or critique tooltips and contextual hints — decide when a tooltip clarifies vs. when it's a crutch for unclear design, and apply placement, styling, and brevity rules. Trigger when the user asks to design or review tooltips, hover hints, info icons, contextual help bubbles, or asks whether something needs a tooltip.

ux/components/tooltips/SKILL.md

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Jul 2, 2026
License
MIT

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# Tooltips Skill

## How this skill behaves (read first)

This is a **generative** skill. The default failure modes: **tooltip-as-crutch** (an unclear interface "fixed" by sprinkling hover hints everywhere), **redundancy** ("Submit" button + "Click to submit" tooltip), and **vital info in hover space** (content users *must* see, hidden behind an interaction many will never perform — and that touch devices can't perform reliably). A tooltip is a *supplement for genuinely ambiguous elements* — never a load-bearing part of the flow. This skill gates:

1. **Gate each tooltip's existence** — is the element actually ambiguous, or is the design unclear?
2. **Apply the always-true core** — placement, brevity, styling, cursor signaling.
3. **Surface the escalation decisions** — when a tooltip is the wrong tool entirely.

Then it **hands off to `ux-heuristics-audit`, `ux-accessibility-audit`, `ux-aesthetics-audit`, and `ux-microcopy-audit`** for validation.

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