Individual skill
ux-onboarding
Design or critique a user-onboarding flow — the first-run experience that gets users to value fast. Gates context-dependent choices (onboarding method, progressive profiling, product tours) and applies the always-true core. Trigger when designing welcome screens, first-run experiences, product tours, activation flows, or when onboarding drop-off needs improving.
ux/flows/onboarding/SKILL.md
Source commit 5007cd0241ccaa51ae2e4681f9618912dc10e239
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- Last checked
- Nov 6, 2026
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- 40
- Repository last updated
- Jul 2, 2026
- License
- MIT
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- ai-skills Repository topic
- claude-skills Repository topic
- design-skills Repository topic
- figma-skill Repository topic
- pm-skills Repository topic
- ux-skill Repository topic
- design Derived category
- design-interface Derived category
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SKILL.mdcore · 9,473 bytes
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# Onboarding Flow Skill
## How this skill behaves (read first)
This is a **generative** skill, and onboarding is a prime **over-design** trap: the default instinct is a multi-screen tour nobody reads plus a wall of upfront questions and "enable all permissions" prompts — which actively *blocks* the product and drives drop-off. The lessons are blunt: **most apps don't need a tutorial; users learn by using.** So this skill gates hard:
1. **First gate: does this even need onboarding?** Often the answer is "barely" — and the best onboarding is the lightest one that gets users to value.
2. **Apply the always-true core** — the principles that hold for any first-run experience.
3. **Choose the method and asks deliberately** — surface the context-dependent decisions with trade-offs; don't default to a 6-screen carousel.
Then **hand off to the audits** — especially `dark-patterns` (onboarding is where forced permissions/notifications and friend-spam concentrate).
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