Individual skill

sw-sitcom-comedy

Half-hour television comedy craft (半小时情景喜剧/笑点力学/困境机器/多机位单机位格式) — merged from Evan S. Smith's Writing Television Sitcoms (premise-driven comedy in three levels, nine predicaments, six character mixes, setup/punchline mechanics, toppers, running gags, ten comedic nuances, format rules), Neil Landau's sitcom seven-step formula and comedy-room models, Richard Blum's act-length and set-count parameters, Phoebe Waller-Bridge's Fleabag scripts (direct address as a season-long device, six-episode skeleton), Pamela Douglas on dramedy, Kam Miller on complementary comic traits, and Jesse Armstrong on jokes carrying tragedy. Use when writing or fixing a sitcom episode or spec, raising joke density per page, designing a comic predicament that generates stories, choosing between multi-camera and single-camera format and page counts, structuring cold open/acts/tag, writing a half-hour pilot, running a comedy punch-up, or making a drama funny without shifting genre.

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# 半小时喜剧(Sitcom & Half-Hour Comedy)

> **输出语言=提问语言**;术语一律锚回原词,见 [sw-workflow/terms.md](../sw-workflow/terms.md),不自创译名。

核心命题:**好笑不是后期往台词里塞的,是从故事前提里长出来的。** 喜剧作者在三层上叠加张力——premise → sequence/scene → dialogue/action;种在前一层的喜剧会在后一层"自动产出更多、更大、更无缝的笑"(Smith《Writing Television Sitcoms》p0042)。所以第一个动作不是想笑话,是问"这个前提本身是不是一台 joke-producing machine"。

写半小时剧不是把一小时剧的参数改小,而是**整体切换**:页数、排版、场数、笑点密度、结构单位、人物关系的运转逻辑一起换。本 skill 管这套切换。通用方法不重写——对白见 `sw-dialogue`,场景价值转折见 `sw-scene-craft`,一小时剧幕结构与 act out 类型学见 `sw-series-structure`,引擎与 bible 见 `sw-series-engine-bible`,编剧室全貌见 `sw-writers-room`,Fleabag 逐集表见 `sw-series-case-studies`。

格式规范、笑点技法目录与结构模板见同目录 [reference.md](reference.md)。
## 按任务读哪几节(不要通读)

| 任务 | 读 | 跳过 |
|---|---|---|
| 判断一个喜剧点子成不成立 | 二(三层法与困境) | 六、十 |
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