Individual skill
sw-dialogue
Dialogue writing and revision for screen and stage (对白/台词/潜台词) — merged from Robert McKee's Dialogue (dialogue as action, said/unsaid/unsayable, exposition as ammunition, beat = action/reaction gerunds, flaws of credibility/language/content/design, character-specific vocabulary and grammar, seven scene analyses), Richard Walter (economy, subtext, argument, no small talk, no parentheticals, silence), Neill Hicks (listening, on-the-nose exceptions, energy, five-step exercise), Lu Jun (语言要美; 典雅美/通俗美, 对话三要求 动作性/性格化/潜台词), Lajos Egri (dialogue born of three-dimensional character, escalation), Blake Snyder (cover-the-names test), and screwball-comedy dialogue conventions. Use when writing or polishing dialogue, fixing on-the-nose or expository lines, giving each character a distinct voice, converting a two-hander into a trialogue, writing comedy exchanges, or cutting speeches. Chinese-opera lyrics (戏曲唱词) are in sw-chinese-opera-banqiang, not here.
plugins/screenwriting/skills/sw-dialogue/SKILL.md
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SKILL.mdcore · 24,121 bytesreference.mddoc · 14,071 bytes
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# 对白(Dialogue)
> **输出语言=提问语言**;术语一律锚回原词,见 [sw-workflow/terms.md](../sw-workflow/terms.md),不自创译名。
核心命题只有一条:**对白是一种行动**(麦基:dia+legein=经过言辞的行动)。每句话之下有欲望、意图与策略;"对白的毛病是故事的毛病",改不好的对白先回头查事件与人物设计。本 skill 合并麦基《对白》的完整体系、沃尔特/希克斯的美式实操禁忌、陆军的中国戏剧语言论(唱词部分已移至 `sw-chinese-opera-banqiang`)、埃格里的人物—对话关系、神经喜剧的台词模式。七个场景逐节拍分析范例见 [reference.md](reference.md)。
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## 一、对白是什么
- **完全定义**:任何角色对任何人说的任何话——对别人、对自己("所有内心独白都是对白")、对观众(独白、画外音、对镜头)。"没有角色会无缘无故跟别人甚至自己说话",每句台词下须有欲望意向行动=言语策略。
- **戏剧性对白**(场景内,充满冲突,每句指向行动造成反应)vs **叙事性对白**(场景外,第四堵墙消失)。三种对白三种写法(《格拉斯医生》日记式→对读者→戏剧化)。
- **三个功能**:解说、角色塑造、行动。
- **内容三层**(三个同心球):**说出来的**(词汇措辞句法语气刻画教育机智情感幅度);**未说的**(有意识隐藏的思想情感,读者本能跳过话语猜潜文本,作者须让它可被感受);**说不出口的**(潜意识需求,只在压力下抉择暴露)。**作为语言对白传达角色塑造,作为行动对白表现性格真相。**