Individual skill

sw-premise-theme

Premise, theme, controlling idea, subject selection and logline for scripts (前提/主题/立意/选材/戏核) — merged from Lajos Egri's premise-as-tyrant and dialectic, Robert McKee's controlling idea (value + cause) and idea/counter-idea, Neill Hicks' five premise questions, Lisa Cron's "third rail" (desire vs misbelief, origin scene, what-if), Julian Hoxter's logline and theme-attitude rule, Blake Snyder's logline/genre/title tests, and Lu Jun's Chinese craft chapters on 选材要严/开掘要深/视角要新/戏核要好/情节要奇. Use when turning a vague idea into a premise, finding what a story is really about, choosing a subject and angle, testing a logline, deciding the ending from the theme, or diagnosing a script that "has events but no story".

plugins/screenwriting/skills/sw-premise-theme/SKILL.md

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# 前提·主题·立意·戏核(Premise & Theme)

> **输出语言=提问语言**;术语一律锚回原词,见 [sw-workflow/terms.md](../sw-workflow/terms.md),不自创译名。

本 skill 回答四个问题:**写什么**(选材)、**为什么写**(前提/主控思想/第三条轨道)、**从哪里切**(视角/戏核)、**怎么一句话说出来**(logline/一句话故事)。来源:埃格里《编剧的艺术》、麦基《故事》、希克斯《编剧的核心技巧》、克龙《怎样写故事》、霍克斯特《编剧的十二条法则》、斯奈德《救猫咪》、陆军《编剧理论与技法》第 1–6 章。相互补充关系:埃格里给"前提"的辩证法与暴君性;麦基给"主控思想=价值+原因"和从高潮反推;克龙给主人公内心矛盾(渴望 vs 错误信念)的具体建构步骤;陆军给中国戏剧的选材、立意开掘、视角与戏核工具;希克斯/霍克斯特/斯奈德给一句话的商业检验。

范例库与工作单见 [reference.md](reference.md)。

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## 一、前提是暴君(埃格里)

- 每一秒都有前提。发明家不知道装置用途、跑步者不知道去哪=疯了;剧本充满亢奋行为却无人知道动机。
- **前提三部分**:"节俭导致浪费"——节俭=人物,导致=冲突,浪费=结局。"好的前提是剧本最精短的提要。"名剧前提:罗密欧与朱丽叶=伟大的爱能战胜一切甚至死亡;李尔王=盲目信任导致毁灭;麦克白=冷酷的野心导致自我毁灭;奥赛罗=嫉妒摧毁自身与所爱;群鬼=父辈的罪报应在孩子身上;玩偶之家=婚姻中两性的不平等会孕育不幸。
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