Individual skill

sw-character-conflict

Character creation, protagonist/antagonist design and dramatic conflict for scripts (人物/对手/冲突) — merged from Lajos Egri (three-dimensional character, orchestration, unity of opposites, pivotal character, rising vs static vs jumping conflict, transition), William Indick's Psychology for Screenwriters (Freud, Erikson, Jung archetypes, Campbell/Murdock hero journeys, Adler, Rollo May), Robert McKee (characterization vs true character, dimensions, gap, antagonism principle), Neill Hicks (character invocation, self-concept, cognitive dissonance, five conflict focuses, Maslow), Lisa Cron (desire vs misbelief), and Lu Jun (人物要活八要, 对手要强, 给对手一把刀, 最强的对手是自己, 不许请祥云). Use when building a protagonist, an antagonist or a cast, when a character feels flat or acts out of character, when conflict stalls or jumps, when a villain is too weak, when designing an arc or motive, or when diagnosing melodrama.

plugins/screenwriting/skills/sw-character-conflict/SKILL.md

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# 人物与冲突(Character & Conflict)

> **输出语言=提问语言**;术语一律锚回原词,见 [sw-workflow/terms.md](../sw-workflow/terms.md),不自创译名。

四个来源体系互相校验:**埃格里**给结构性人物学(三维、编排、对立统一、四类冲突、过渡);**尹迪克**给动机的心理学(弗洛伊德→埃里克森→荣格→坎贝尔/默多克→阿德勒→罗洛·梅);**麦基/希克斯/克龙/斯奈德**给美式实操检验(压力下的选择、自我观念、错误信念、救猫咪);**陆军**给中国戏剧的人物八要与对手配置法。原型表、心理学检查清单与埃格里分析模板见 [reference.md](reference.md)。

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## 一、人物是什么

### 三维人物(埃格里)
- 人有三维:**生理、社会、心理**(心理是前两者的产物)。评论词"乏味、脸谱化、千篇一律"都源于缺维度。作者须知道但不必写进剧本,"经由行动传达"。
- 框架清单:生理(性别年龄体态外表缺陷遗传);社会(阶级职业教育家庭宗教种族地位政治娱乐);心理(两性生活与道德标准、**个人前提与目标**、挫折与重大失望、性情、情结、内外向、能力品质)。
- 人物=生理条件与环境影响之总和;"一切都是变化的";辩证法:正题(外部要求)/反题(人物欲望)/合题(结局),并证明"为什么一定是她"——排除所有其他可能。