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3dgs-articulated-reasoner

3DGS Articulated Object Reasoning & Digital Twin Agent. Reason about articulated objects in 3DGS scenes: extract part structure, infer kinematic constraints, generate interactive digital twins. Use when: articulated object, digital twin, part structure, kinematic chain, URDF, interactive 3DGS, part-aware rendering, articulated manipulation, joint estimation, part segmentation 3DGS, ArtiSplat, ArtiTwinSplat, articulated reconstruction.

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# 3DGS Articulated Reasoner

Reason about articulated objects within 3DGS scenes: extract part structure, infer kinematics, build interactive digital twins.

## Capabilities

1. **Part Structure Extraction**: Given a 3DGS scene containing articulated objects (furniture, vehicles, tools), identify part boundaries and segment Gaussians into movable/ fixed groups.
2. **Kinematic Inference**: Estimate joint types (revolute, prismatic, fixed) and axes from multi-view observation or user specification. Output URDF-compatible kinematic tree.
3. **Part-Aware Compositing**: Apply part-aware alpha-compositing that penalizes inter-part penetration at boundaries (inspired by Innovation I-01 in the knowledge base).
4. **Digital Twin Generation**: Produce an interactable digital twin where Agent commands (open, rotate, slide) drive real-time Gaussian deformation.
5. **Simulation-Ready Export**: Export articulated 3DGS scenes to simulation frameworks (MuJoCo, Isaac Sim) with preserved visual fidelity.

## Instructions
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