Individual skill
vr-mod-vibecoding-wizard
Setup-wizard workflow for converting a flatscreen game into a full 6DoF motion-controlled VR mod, for total beginners or expert modders. Covers intake, game and framework research, build-on vs from-scratch, environment modes (agentic/desktop/chat), staged build with gates, stereo, camera, controllers, physics hands, holsters, reload, melee, IK, HUD/menus, in-VR settings, and a playtest/bug pipeline. Use whenever the user mentions a VR mod, VR port, playing a flat game in VR, adding motion controls or 6DoF to a game, OpenXR/SteamVR hooking, VR IK, or wants a plan or scaffold for any of these — even without saying "mod." Also use to triage bugs, resume, or package a VR conversion.
vr-mod-vibecoding-wizard/SKILL.md
Source commit 40382b390e239f354ea3cecd1f9151c455883d7c
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- Last checked
- Nov 7, 2026
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Repository context
- Repository stars (not skill ratings)
- 21
- Repository last updated
- Sep 6, 2026
- License
- MIT
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- 6dof Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- game-modding-tool Repository topic
- inverse-kinematics Repository topic
- meta-quest Repository topic
- meta-quest-2 Repository topic
- meta-quest-3 Repository topic
- modding Repository topic
- motion-control Repository topic
- operations Derived category
- research Derived category
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# VR Mod Vibecoding Wizard
A workflow for taking a flatscreen game and producing a **complete, playable, feature-rich VR conversion** — not a tech demo. The finished **Phase 1 release** means: stereo, 6DoF, motion controllers, physics hands, weapons and interaction, full-body IK, comfort options, HUD and cutscene handling, and an in-VR settings menu, all wired up and working. Tuning and polish come after.
Internally this skill uses **Stages** (0–10) for build steps so the word "phase" stays reserved for the user's release milestones.
## The flow at a glance
1. **Setup wizard** — four short screens; detect what you can, ask the rest.
2. **Research the game** — what it does that the user didn't mention; coverage check.
3. **Research what exists** — frameworks and prior mods; the user chooses build-on or from-scratch.
4. **Prerequisites** — runtime working, backups, version pinned, git.
5. **Scaffold** — folders, living docs, config schema, first status board.
6. **Stages 0–10** — each one: brief → build (implementation loop) → tests → gate → next.