Individual skill

vr-mod-vibecoding-wizard

Setup-wizard workflow for converting a flatscreen game into a full 6DoF motion-controlled VR mod, for total beginners or expert modders. Covers intake, game and framework research, build-on vs from-scratch, environment modes (agentic/desktop/chat), staged build with gates, stereo, camera, controllers, physics hands, holsters, reload, melee, IK, HUD/menus, in-VR settings, and a playtest/bug pipeline. Use whenever the user mentions a VR mod, VR port, playing a flat game in VR, adding motion controls or 6DoF to a game, OpenXR/SteamVR hooking, VR IK, or wants a plan or scaffold for any of these — even without saying "mod." Also use to triage bugs, resume, or package a VR conversion.

vr-mod-vibecoding-wizard/SKILL.md

Read pinned source

Source commit 40382b390e239f354ea3cecd1f9151c455883d7c

What was checked

Matches the observed repository HEAD
Yes
Scanner rules are current
No
Repository scan complete
No
Skill scan complete
No
Observed behavior
Not checked yet
Last checked
Nov 7, 2026

These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.

Install this skill

Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.

An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.

Repository context

Repository stars (not skill ratings)
21
Repository last updated
Sep 6, 2026
License
MIT

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

Files and excerpt

File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.

Browse files
Read excerpt

# VR Mod Vibecoding Wizard

A workflow for taking a flatscreen game and producing a **complete, playable, feature-rich VR conversion** — not a tech demo. The finished **Phase 1 release** means: stereo, 6DoF, motion controllers, physics hands, weapons and interaction, full-body IK, comfort options, HUD and cutscene handling, and an in-VR settings menu, all wired up and working. Tuning and polish come after.

Internally this skill uses **Stages** (0–10) for build steps so the word "phase" stays reserved for the user's release milestones.

## The flow at a glance

1. **Setup wizard** — four short screens; detect what you can, ask the rest.
2. **Research the game** — what it does that the user didn't mention; coverage check.
3. **Research what exists** — frameworks and prior mods; the user chooses build-on or from-scratch.
4. **Prerequisites** — runtime working, backups, version pinned, git.
5. **Scaffold** — folders, living docs, config schema, first status board.
6. **Stages 0–10** — each one: brief → build (implementation loop) → tests → gate → next.