Not in the top 1,000 by GitHub stars
bigbossafman/VR-Mod-Vibecoding-Wizard
Turn a flat PC game into a full VR mod: 6DoF, motion controls, physics hands, holsters, reloads, IK body, in-VR settings menu. A Claude skill that interviews you, plans the build, and tracks bugs.
History
Review weekly changes to SKILL.md before updating. Dates mark the weeks in which we observed each version; checks apply to the recorded commits.
View weekly changes
vr-mod-vibecoding-wizard/SKILL.md
Week of Nov 2, 2026 · Line counts unavailable
Before Not checked yet → After Instructions only
First observation → 40382b390e23
No earlier version was observed for comparison.
Heat
3.5- Star growth, last 7 daysNot available
- Star growth, last 24 hoursNot available
- Rank movement, last 7 daysNot available
- Commits, last 30 daysNot available
- Accounts asking about it through MCP, last 7 daysNot available
- Hot votes this weekNot available
Heat never changes the order by stars, and sponsorship never touches it. How heat works
Stars over time
30-day change not yet available: not enough history.
Individual skills in this repository
- vr-mod-vibecoding-wizard
vr-mod-vibecoding-wizard
How it works
vr-mod-vibecoding-wizard
When your agent uses it
Setup-wizard workflow for converting a flatscreen game into a full 6DoF motion-controlled VR mod, for total beginners or expert modders. Covers intake, game and framework research, build-on vs from-scratch, environment modes (agentic/desktop/chat), staged build with gates, stereo, camera, controllers, physics hands, holsters, reload, melee, IK, HUD/menus, in-VR settings, and a playtest/bug pipeline. Use whenever the user mentions a VR mod, VR port, playing a flat game in VR, adding motion controls or 6DoF to a game, OpenXR/SteamVR hooking, VR IK, or wants a plan or scaffold for any of these — even without saying "mod." Also use to triage bugs, resume, or package a VR conversion.
What it loads into context
Frontmatter
180 tokensAlways available to the agent
SKILL.md
15,233 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- The flow at a glance
- Who you're talking to
- Operating principles
- Session start: the setup wizard
- Working environment and tools
- Prerequisites check
- Research the game
- Research what exists, then ask
- Resuming a session
- Scaffold
- The living documents
- Stages
- The implementation loop
- The test process
- Performance guardrail
- Game-specific data: the manifest
- The bug pipeline
- What happens at a gate
- When a stage won't yield
- Recurring failure modes
- Phase 1 done
- Glossary (use with beginners)
- Working with the user
Files
SKILL.mdcore67,076 bytesSKILL.mdcore67,076 bytesSKILL.mdcore67,076 bytesSKILL.mdcore67,076 bytesSKILL.mdcore67,076 bytes
Read SKILL.md
# VR Mod Vibecoding Wizard
A workflow for taking a flatscreen game and producing a **complete, playable, feature-rich VR conversion** — not a tech demo. The finished **Phase 1 release** means: stereo, 6DoF, motion controllers, physics hands, weapons and interaction, full-body IK, comfort options, HUD and cutscene handling, and an in-VR settings menu, all wired up and working. Tuning and polish come after.
Internally this skill uses **Stages** (0–10) for build steps so the word "phase" stays reserved for the user's release milestones.
## The flow at a glance
1. **Setup wizard** — four short screens; detect what you can, ask the rest.
2. **Research the game** — what it does that the user didn't mention; coverage check.
3. **Research what exists** — frameworks and prior mods; the user chooses build-on or from-scratch.
4. **Prerequisites** — runtime working, backups, version pinned, git.
5. **Scaffold** — folders, living docs, config schema, first status board.
6. **Stages 0–10** — each one: brief → build (implementation loop) → tests → gate → next.View the complete source on GitHubSkills included
- vr-mod-vibecoding-wizard
Repository facts
- License
- MIT
- Created
- Sep 6, 2026
- Last pushed
- Sep 6, 2026
- Forks
- 2
- Open issues
- 0
- Project activity
- Slowing
Before you install
Instructions onlyAutomated signals, not a guarantee
Checked Nov 7, 2026
Not fully analyzed: some files were too long, unreadable or missing. This never lowers the level.
Show 4 notes
vr-mod-vibecoding-wizard/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedvr-mod-vibecoding-wizard/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedvr-mod-vibecoding-wizard/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedvr-mod-vibecoding-wizard/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzed
- No broad tool permissions
- No dangerous shell commands
- No network access
- No hidden or obfuscated text
- No instruction overrides
- No executable scripts
- No access to secrets
- No requests to vote in Hot
How the signals fit together
Facts from a static read of the files at the pinned commit. They describe what the code does, not why.
No combined signals at this commit.
Works with
| Agent | Status | Evidence | Install to |
|---|---|---|---|
| Claude Code | Compatible | Standard SKILL.md vr-mod-vibecoding-wizard/SKILL.md | .claude/skills/<skill-name>/ |
| Codex | Compatible | Standard SKILL.md vr-mod-vibecoding-wizard/SKILL.md | .agents/skills/<skill-name>/ |
| Cursor | Compatible | Standard SKILL.md vr-mod-vibecoding-wizard/SKILL.md | .cursor/skills/<skill-name>/ |
| Gemini CLI | Compatible | Standard SKILL.md vr-mod-vibecoding-wizard/SKILL.md | .gemini/skills/<skill-name>/ |
| GitHub Copilot | Compatible | Standard SKILL.md vr-mod-vibecoding-wizard/SKILL.md | .github/skills/<skill-name>/ |
| OpenCode | Compatible | Standard SKILL.md vr-mod-vibecoding-wizard/SKILL.md | .opencode/skills/<skill-name>/ |
- Native The repository ships a manifest, folder or frontmatter field for this agent.
- Compatible A standard SKILL.md that this agent can read.
- Unknown No evidence either way.
Derived automatically from paths, manifests and frontmatter. Not tested on each agent.