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bigbossafman/VR-Mod-Vibecoding-Wizard

Turn a flat PC game into a full VR mod: 6DoF, motion controls, physics hands, holsters, reloads, IK body, in-VR settings menu. A Claude skill that interviews you, plans the build, and tracks bugs.

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How it works

vr-mod-vibecoding-wizard

When your agent uses it

Setup-wizard workflow for converting a flatscreen game into a full 6DoF motion-controlled VR mod, for total beginners or expert modders. Covers intake, game and framework research, build-on vs from-scratch, environment modes (agentic/desktop/chat), staged build with gates, stereo, camera, controllers, physics hands, holsters, reload, melee, IK, HUD/menus, in-VR settings, and a playtest/bug pipeline. Use whenever the user mentions a VR mod, VR port, playing a flat game in VR, adding motion controls or 6DoF to a game, OpenXR/SteamVR hooking, VR IK, or wants a plan or scaffold for any of these — even without saying "mod." Also use to triage bugs, resume, or package a VR conversion.

What it loads into context

Frontmatter

180 tokens

Always available to the agent

SKILL.md

15,233 tokens

When the skill is activated

Reference documents

0 tokens

Loaded on request

Token counts are estimates. Scripts run separately; they are not counted as reference context.

The playbook

  1. The flow at a glance
  2. Who you're talking to
  3. Operating principles
  4. Session start: the setup wizard
  5. Working environment and tools
  6. Prerequisites check
  7. Research the game
  8. Research what exists, then ask
  9. Resuming a session
  10. Scaffold
  11. The living documents
  12. Stages
  13. The implementation loop
  14. The test process
  15. Performance guardrail
  16. Game-specific data: the manifest
  17. The bug pipeline
  18. What happens at a gate
  19. When a stage won't yield
  20. Recurring failure modes
  21. Phase 1 done
  22. Glossary (use with beginners)
  23. Working with the user

Files

  • SKILL.mdcore67,076 bytes
  • SKILL.mdcore67,076 bytes
  • SKILL.mdcore67,076 bytes
  • SKILL.mdcore67,076 bytes
  • SKILL.mdcore67,076 bytes
Read SKILL.md

# VR Mod Vibecoding Wizard

A workflow for taking a flatscreen game and producing a **complete, playable, feature-rich VR conversion** — not a tech demo. The finished **Phase 1 release** means: stereo, 6DoF, motion controllers, physics hands, weapons and interaction, full-body IK, comfort options, HUD and cutscene handling, and an in-VR settings menu, all wired up and working. Tuning and polish come after.

Internally this skill uses **Stages** (0–10) for build steps so the word "phase" stays reserved for the user's release milestones.

## The flow at a glance

1. **Setup wizard** — four short screens; detect what you can, ask the rest.
2. **Research the game** — what it does that the user didn't mention; coverage check.
3. **Research what exists** — frameworks and prior mods; the user chooses build-on or from-scratch.
4. **Prerequisites** — runtime working, backups, version pinned, git.
5. **Scaffold** — folders, living docs, config schema, first status board.
6. **Stages 0–10** — each one: brief → build (implementation loop) → tests → gate → next.
View the complete source on GitHub

Skills included

  • vr-mod-vibecoding-wizard

Repository facts

License
MIT
Created
Sep 6, 2026
Last pushed
Sep 6, 2026
Forks
2
Open issues
0
Project activity
Slowing

Before you install

Instructions only

Automated signals, not a guarantee

Checked Nov 7, 2026

Not fully analyzed: some files were too long, unreadable or missing. This never lowers the level.

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  • vr-mod-vibecoding-wizard/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • No broad tool permissions
  • No dangerous shell commands
  • No network access
  • No hidden or obfuscated text
  • No instruction overrides
  • No executable scripts
  • No access to secrets
  • No requests to vote in Hot

How the signals fit together

Facts from a static read of the files at the pinned commit. They describe what the code does, not why.

No combined signals at this commit.

Works with

Agent compatibility, from the files in this repository
AgentStatusEvidenceInstall to
Claude CodeCompatibleStandard SKILL.md vr-mod-vibecoding-wizard/SKILL.md.claude/skills/<skill-name>/
CodexCompatibleStandard SKILL.md vr-mod-vibecoding-wizard/SKILL.md.agents/skills/<skill-name>/
CursorCompatibleStandard SKILL.md vr-mod-vibecoding-wizard/SKILL.md.cursor/skills/<skill-name>/
Gemini CLICompatibleStandard SKILL.md vr-mod-vibecoding-wizard/SKILL.md.gemini/skills/<skill-name>/
GitHub CopilotCompatibleStandard SKILL.md vr-mod-vibecoding-wizard/SKILL.md.github/skills/<skill-name>/
OpenCodeCompatibleStandard SKILL.md vr-mod-vibecoding-wizard/SKILL.md.opencode/skills/<skill-name>/
  • Native The repository ships a manifest, folder or frontmatter field for this agent.
  • Compatible A standard SKILL.md that this agent can read.
  • Unknown No evidence either way.

Derived automatically from paths, manifests and frontmatter. Not tested on each agent.